Pirates of Drinax

  • Week 31 – Treasure Ship 4

    037-1107 – Arunisiir Starport

    Arunisiir’s Capital, Tarenii

    On the morning of the seventh day after arriving at Arunisiir, Anastasia, Deanna, Parsifal and Cauldron headed for the Martin II to continue their work.

    On her way to the stricken Imperium ship, Deanna was approached by Aparo with a strange offer: he would give the group three million credits if they could acquire 20ml of Captain Torsa’s blood. He refused to give an explanation, saying only that his employer worried that Torsa was endangering his ship. Importantly, this sample had to be provided by the next morning (038-1107) at 9am local time. Deanna was non-committal.

    Encouraged by Parsifal, Cauldron checked the work that the civilian contractor had been performing on the hull: it seemed to be quite valid.

    Once inside the ship, the party set about enacting their plans in advance of the theft of the Martin II. First, Deanna and Lady Penelope worked on hacking the ship’s jump control software, so that if she was in Acrid, and a jump was initiated, the jump solution used was to be one that Penelope provided for Pandora, instead of whatever was entered by the ship’s crew. The routine would then delete itself.

    Next, Cauldron (himself a former terrorist and used to setting bombs) set the device containing debilitating neurotoxins in the ship’s ventilation system, near the disabled sensor that would have enabled filtration by the ship’s life-support systems. This was set to go off if the ship’s sensors reported her being in Pandora.

    Parsifal summoned Osha to the medical suite: the Dolbergian astrogator arrived, panicking that Parsifal had bad news about her genetic condition. Anastasia used her psionic abilities to engender trust in Parsifal, after which the doctor attempted to gain more information from Osha about her plans on Tech World, and to have her work for the Travellers, instead. This did not go terribly well, however, and Osha left, confused and suspicious.

    Commander Mari Jagad

    Continuing the party’s travails, Commander Jagad then approached Deanna, and quickly manuevred the engineer into saying that the ship should wait for the arrival of the Imperium rescue fleet, with its specialised repair ship, before proceeding. This promised to be disastrous, as they would surely find the software and hardware changes that the party had made to the ship. So when Captain Torsa came to get Deanna’s opinion directly, annoyed at the delay that this promised, Deanna eventually changed her recommendations and said that the ship was fit for the journey, especially with Torsa’s planned use of a Jump-2 route instead of a Jump-3 one.

    037-1107 Evening – Tarenii City, Arunisiir

    That evening, Caldron and Lars saw various of the Martin II’s crew heading for the city. Desperate to avoid talking to anyone, they initially attempted to send spy drones, but they were repeated unable to control these. They then headed for the nearest bar to the starport, around a mile away in Tarenii City, followed thereafter by Anastasia and Penelope.

    Eric did manage to bug the table with ship’s marine Jen Laral, two of her fellow marines, and Second Mechanic Polo. They seemed close to mutiny, complaining that Tora’s plan would make the journey to Tyokh and back take months longer. Polo in p[aryticular launched into a diatribe about how the treasure ship was cursed: “Look at all the things that have gone wrong: the astrogator gets sick and has to be replaced; our assigned marine squad’s shuttle goes down on Fist, and so they have to be replaced at the last minute; the jump drive explodes and you folks say that Felmar was screwing with the jump solution manually. I tell you: it’s cursed. We should just wait for the repair fleet and go home, but Torsa is mad set on killing us all by pushing on. On a ship this unlucky, it’ll be the death of us all.”

    “Clamps” Hargrove, ladies’ man and welder.

    Penelope charmed the mildly-lascivious welder “Clamps” Hargrove, who confided that he had found a “screamer” on the hull of the Martin II: a beacon utilised by pirates on their prey and which broadcasted on a specific, tight frequency that would activate when a ship entered a certain system. He had not informed anyone in the Navy crew because he thought it was funny.

    Deanna approached Salvesdes, the broody, violent marine who was sitting alone and drinking fast, gripping the handle of his pint like it was the edge of a ledge. She took him a drink, but he rebuffed her: “”You see them over there? If I wanted company I’d be with them. Instead, I’m over here. What does that tell you?”

    038-1107 – Arunisiir Starport

    The next day, the Gazelle-class Imperium ship Komodo – sister of the Amosho – landed at the starport. As soon as she arrived in system, the Fafnir departed the starport.

    The Komodo brought the news that the repair ship Henry T. Ford would arrive in a few days, but Torsa was keen to depart the next day.

    Deanna bought food to return to Acrid with, to ensure that the new Drinaxian colony was adequately supplied.

    039-1107 – Arunisiir

    The Shinkiro departed for Pandora. The So Much For Subtlety, along with the Martin II, the Amosho and the Komodo, departed for Acrid.

    047-1107 – Acrid

    Acrid Lowport Docks

    The Martin II and her escorts docked at Acrid highport – a GeDeCo facility – in Acrid. In the meantime, the So Much For Subtlety docked at Acrid’s lowport, where she was able to inspect the repairs that had been ongoing on the Never Talk To Strangers (formerly the Hellspawn/Jazzhands), as well as ordering some rapid enhancements to the Mercifuge.

    Other Places, Other Times

    Drinaxian Captain “Tug” Wilson, ex-Imperium Army, ex-mercenary

    Elsewhere, the Lady Luck and the Slightly Bent arrived and then departed Tech-World on their way to Drinax with Tug Wilson. The Mercifuge, Never Talk To Strangers and the Grey Area (formerly the Janel Torsk) had arrived at Acrid from Tanith on 037-1107. Vi Lon, on Drinax, finished her first month’s recruiting since her various surgeries on 043-1107, while Basemath Mondrane, recruiting an intelligence network on Argona, finished her first month on the task on 033-1107 and started a second month on 036-1107.

    The pieces in play as of 047-1107
  • Week 30 – Treasure Ship 3

    035-1107 Arunisiir Surface

    The Imperium treasure ship at the heart of the adventure: the Martin II

    Arriving at the Martin II to continue working on its jump drives and ruined engineering section, the Travellers (Anastasia, Cauldron, Deanna and Dr Parsifal) saw the civilian welder already working on repairing the damages hull and armour plates. They also spotted Purser Vaughn overseeing the daily unloading of supplies from a low-tech van: fresh food, cleaning supplies, lubricants etc. The van was from a local ship supply business: Aboukir’s General Products.

    Marine Jen Laral: everyone’s friend aboard the Martin II

    Anastasia was keen to speak to the popular marine Jen Laral: finding her near the vaults and (as usual) talking to fellow crewmates (who slip away when she is approached), Anastasia makes fairly open suggestions that, should Laral find herself out of the service, she should come to Drinax.

    Vaughn came to Parsifal for a checkup, as invited. Anastasia, lingering outside, used her psionic ability to engender a sense of great trust in Parsifal, who then asked Vaughn to order a set of precursor drugs, off the books, which the party intended to use, later, to drug the ship occupants.

    Purser Vaughn, GeDeCo agent

    Later, Parsifal and Anastasia then visited Purser Vaughn in his office. Having taken psionic drugs to boost her ability, and rested since the previous engagement, Anastasia was successful in implanting the suggestion in Vaughn that he could trust Parsifal implicitly, and that he could talk to Parsifal about the GeDeCo conspiracy. Parsifal, pretending to be a GeDeCo agent with the codename “Wolf” who had been sent to check that the treaty was still intact, and that Vaughn was behaving as required.

    Vaughn, who knew that at least one other GeDeCo agent was on the ship, but who had suspected Osha, was persuaded, and was eager to show that he was still holding up his side of the bargain.

    Parsifal then persuaded the purser to show him what he now knew to be a fake treaty, noting his pin number when it was entered into the purser’s safe. Inspecting the treaty, it was a deeply convincing, high technology replica of a genuine Imperium Treaty, on the same (allegedly unforgeable) material and with the genetic-seal of the Emperor himself, as well as the signatures of the leading, trans-Rift, Aslan clans. It purported to yield all systems in the Trojan Reach more than six parsecs from the Imperium border to the Hierate for expansion, declaring them an Aslan sphere of interest.

    That evening, the party spend a great deal of time trying to work out their plans, and whether they can achieve all of their goals: steal the contents of the Martin II; steal the contents of its secure vault; steal the ship; purloin the treaty; aid the Imperium ships in defeating the Irontooth and even seize that or another of Irontooth’s flotilla for themselves.

    Patrick Steward

    As they talk, Patrick Steward makes a rare intervention: “It is not my place to pass judgement on the profligate expenditure on ships, marines and soldiers which so regularly threatens the liquidity of your concern, despite the worry that I see engraved upon the face of Mistress Penelope at the end of each month. However, since you insist on maintaining such outgoings, it does seem a convenient source of ways to even any given fight, so to speak.”

    The party then check and spot that they will, within days, have four ships next door in Acrid: the Mercifuge; the Never Talk To Strangers; the Phlebotomist; and the Grey Area, as well as excess crew, crew droids, marines, marine droids, and almost 150 soldiers.

    The So Much For Subtlety spots that the Imperium ship Arshad has left her High Guard station and is burning fast away from the planet. Timaeus contacts Burghof, discovering that Captain Torsa, as senior officer, has ordered him to intercept an 800-ton tender linked to Hroal Irontooth that has jumped into the system. Without expressing his disapproval of this offer directly, Burghof asks the SMFS to replace him in the High Guard position, leading to the situation where the pirates are guarding the ship they wish to steal.

    The Dancing Spider, before her uncontrolled re-entry

    Sure enough, a Fast Armoured Scout ship, the Dancing Spider – also a member of Irontooth’s fleet – appears, burning in fast towards the planet. It sends a tight burst transmission to the starport, but since the So Much For Subtlety is burning from the starport at the time, they are able to intercept both it and the return message, which they hoped to decode soon.

    The players then engaged the Dancing Spider, and despite her thick armour and high speed, Erik wrecked her manuevre drives with a single, lucky shot from the particle accelerator as soon as she entered long range [critical hit level three: manuevre drives; accumulated damage critical hit – manuevre drive; uncontrolled plummet to the ground]. The players were cheered that a total bounty of 400KCr could be claimed on the ship and her occupants.

    036-1107 Arunisiir Surface

    The next day, Parsifal found that the precursor chemicals had arrived for the neurotoxin that would hopefully knock out the crew of the Martin II when the time came. Anastasia had worked out the chemical sensors to disable on the filtration system, and Deanna had located the correct place to set the device. All that remained was for Cauldron to build and set the device, with the correct programming from Deanna on the conditions for it to be set off.

    Marine Sharyl

    Sharyl, the Aslan marine, later tells the party that he was approached by Shinahei, eldest son of Lord Ekaft, a local Aslan baron amd a member of the Shino’hake clan. His father sees the position of the Aslan on Arunisiir as pathetic, and believes that his clan will send hundreds, or even thousands, of clan members to support him in a war to take full control of Arunisiir as part of the Hierate. The party have their own plans for Arunisiir involving Prince Hteilotorl. Deanna promises to send the message as requested, despite having no intention to do so.

    Krrsh, listening to the party’s plotting, makes his own suggestion: “We can play the old rip-and-return scam. We can sell the ship to Oghman raiders or Theev pirates or whatever. Anyway, we sell it to some patsy and watch them get the blame. Then we steal it back. Claim the reward, no doubt.”

    The party invited Captain Torsa to the SMFS for dinner, and he gladly attended, proving easily flattered, once more. “Captain Burghof tells me of reports from Exe that the filthy Aslan blackguard Irontooth has been seen lingering there in recent weeks. Damn’ee, sir, how I wish we could have at him. That’s my style, sir. Nothing would give me greater pleasure, sir. But duty calls upon me to deliver the cargo safely, so I must obey. Commander Jagad demands that we support the Arshad, but it won’t do, sir. I have me duty, sir. She wants me ship, I can tell it, sir. But I have friends at court at Tobia and she does not, so she can whistle for it.”

    Captain Torsa. His style is to go right at ’em, sir.

    From Torsa also informs the party that Mari Jagad disapproves of wider ship’s access they have been granted and has lodged a formal objection in the ship’s log.

    Finally, he shares the news that he intends to protect the damaged jump drive of the Martin II but restricting it to Jump-2 for the journey to Tyokh, travelling via Acrid, Exe and Tech World.

  • Week 29 – Updated Quest Journal

    Here is the latest quest list from the monster tracking spreadsheet of doom. Yes, Parsec 2523 appears twice. What care I?

    I highly recommend right-clicking and opening this in its own tab for legibility.

  • Week 29 – Treasure Ship – Patrick’s Version

    Patrick Steward’s Memorandum

    Arunisiir Starport, 033–034 1107
    Compiled for the record, with reluctance.

    It appears that the party’s third consecutive day aboard the Martin II was, from all reports, as industrious as it was morally ambiguous. I was not present for the majority of the activities described below, which is just as well, as it spared me the necessity of pretending not to notice certain behaviours that would have earned sharp words in any properly run ship.

    I am told that Miss Deanna – whose mechanical competence is undeniable, though her imagination occasionally runs ahead of her judgement – took a professional interest in the Martin II’s life-support systems. This interest extended, I gather, to determining whether the circulation system might be repurposed for the delivery of a “debilitating gas.”

    I will refrain from comment, save to note that on the So Much For Subtlety our life-support systems exist solely to keep the crew alive, alert, and punctual. I should require that any other application would demand a properly-minuted meeting, a written proposal, and at least one raised eyebrow.

    Dr Parsifal, meanwhile, appears to have conducted what I am assured was a therapeutic conversation with the treasure ship’s launch pilot, Ms Henshaw. This resulted in her confession – freely given, amid tears – that she is being blackmailed by the pirate Irontooth through threats to her child.

    I am informed this revelation was received with sympathy, professionalism, and was in no way a resaponse to improvisational use of cutlery by the good doctor, who appears to have reached a turning point in his life of late.

    Miss Anastasia’s attention seems to have been divided between alleged documents, suspicious inquiries regarding Tech World, and the unsettling realisation that half the ship’s senior crew appeared to be thinking very hard indeed about vaults. At lunch, she is said to have engaged in what can only be described as conversational baiting of the astrogator, Osha – discussing sensitive operational matters loudly while simultaneously rifling through the poor woman’s surface thoughts.

    I understand that Osha reacted with alarm, guilt, and a fixation on removing “something” from the vaults at Tech World. I can only assume this “something” is not a set of our misplaced teaspoons, because if it were, I should press for Dr von Edelsburg to return to his less tolerant approach of former years.

    Dr Parsifal later encountered a tense gathering involving Crewman O’Leary and Marine Jen Laral, who fell conspicuously silent upon his approach. This silence was broken only by the revelation – obtained with commendable tact – that the vault will not open until the ship reaches Tyokh, and then only with the captain’s physical presence, key, and DNA.

    I am pleased to note that our own safe does not involve this degree of theatricality. It opens when authorised and remains closed when not, which is the correct behaviour for vaults, safes and other similar devices.

    A Marine Sergeant named Harc – whose cranial jack Dr Parsifal had earlier repaired – expressed paranoia regarding the presence of psionics aboard the ship – a suggestion that caused a sharp intake of breath from his interlocutor – but laid the blame squarely at the feet of the Zhodani. Having noticed this pattern amidst conspiracy enthusiasts, I presume that the next escalation shall be the presence of the Ancients in the forward quarters.

    Miss Deanna was later summoned to the bridge, where she encountered Captain Torsa in a state of visible insecurity. Demonstrating considerable social grace, she addressed him as “Sir” and “Captain” with sufficient frequency to restore his self-esteem. The result was an expansion of the party’s clearance to nearly the entire ship.

    I note, with professional admiration, that flattery remains one of the most efficient tools in the armoury of those dealing with their intellectual inferiors.

    That evening, both Captain Timaeus and Dr Parsifal observed a trader named Aparo taking surreptitious photographs of the So Much For Subtlety, the Shinkiro, and the Martin II.

    I dislike surreptitious photographs. They are rarely flattering and never innocent.

    On 034-1107, matters briefly improved.

    The Imperium close escort Arshad arrived to resupply, and her captain, Johann Burghof, requested permission to visit the So Much For Subtlety. I was present for this engagement, and can therefore state with confidence that standards were upheld.

    Captain Burghof explained – very politely – that he wished to avoid awkward questions of precedence between the Imperium Navy and our own service, whose lineage he was gracious enough to acknowledge extends back some two thousand years. I found this refreshingly sensible.

    He expressed warm admiration for the actions at Acrid and Argona and displayed an enthusiasm for the details of the Argona cutting-out operation that bordered on the affectionate. He asked after logistics, boarding procedures, and sequencing, and listened with the intensity of a man who appreciates a well-executed plan.

    He further mentioned, in confidence, a loose fraternity of senior and retired naval officers based around Empire, who view Drinax as a potentially stabilising force against Aslan expansion. I mention this only because it is gratifying to hear such things said aloud, rather than muttered in corridors.

    Captain Burghof also proposed – rather eagerly – that if Irontooth were indeed hunting the Martin II, then perhaps the hunters might themselves be hunted. He envisaged a joint action involving Imperium assets, the treasure ship, and ourselves, resulting in “a damnably glorious fight” and an appreciable improvement in Drinax’s standing.

    I made a mental note to polish the railings on the Captain’s bridge walkway.

    Most importantly – and here I am guilty of saving the best for last – Captain Burghof turned out to be a connoisseur of starship internal design and decoration, expressing admiration for the interior of the So Much For Subtlety. What a joy to see ability, discretion and impeccable taste in a single human vessel.

    While this was occurring, Anastasia and Dr Parsifal confronted Purser Vaughn. Under questioning – augmented by psionic intrusion, which I shall not dignify with further description – it became clear that Vaughn is attempting to place a forged treaty into the vault at Tech World, believing this will secure him a life of leisure courtesy of GeDeCo.

    I am continually amazed at the optimism of dishonest men regarding the honesty of others.

    At lunch, Dr Parsifal spoke privately with Astrogator Osha, who displayed compulsive attention to the backs of her hands. With professional sensitivity, he drew out her fear that a genetic flaw might manifest, leading to social exile and the loss of her future family prospects. She believes she will soon have sufficient funds to correct this at Tech World.

    I sincerely hope she does. As one raised above the petty tyranny of genetics, I feel that genetic misfortune is quite enough without pirates, conspiracies, and forged treaties complicating matters.

    In summary:

    The Martin II is a ship in distress, captained by a peacock, crewed by frightened people, infiltrated by at least three groups of conspirators, and residing upon a system in which entirely too many parties are paying attention.

    By contrast, the So Much For Subtlety remains clean, orderly, and properly run.

    I trust this contrast will continue.

    – Patrick Steward

  • Miro and Drinax

    If you are wondering who this Miro character is: no, they are not a GeDeCo agent nor a skilled, PRQ assassin. Miro is a visual tool that we use a lot in tech companies for prototyping, for diagrams, for capturing feedback in retros and more.

    With the scale of the Pirates of Drinax campaign, I have begun to find tracking things like standings, location of assets and people and the like increasingly difficult in Excel. Excel (other spreadsheets are available) is definitely invaluable for a lot of data-rich tracking (crews, ship costs, faction standings etc), but it has two disadvantages:

    • only the truly insanely reckless work on shared Excel sheets, so it is pretty much useful only to the GM
    • it’s great for people who, you know, like using spreadsheets, but many – even most – people find spreadsheets daunting

    Miro offers a way to share a visual portrayal of the same data. So the map view I use tracks the location of the party’s ships, soldiers, bases and employees in a simple and obvious manner:

    Similarly, the accounts of the party’s discoveries on Arunisiir in the Treasure Ship adventure: involvinding a huge cast of NPCs, are dauntingly long, comprising thousands of words after only two sessions.

    So instead of relying on narrative, I used Miro to make the traditional tool of the conspiracy theorist: a pinboard, with links between characters, blocks to group subsets of the cast, stickies to add notes and so on.

    The players do not, to be honest, seem terribly engaged with this. Perhaps partly due to the fact that they don’t work with Miro every day like I do. But I have found it invaluable in ordering my own thoughts and keeping track of their discoveries.

  • Week 29 – Treasure Ship 2

    033-1107 Arunisiir Starport

    Returning to the Martin II for a third day of work on the crippled treasure ship’s engineering spaces, Deanna investigated the life support systems. She was interested in seeing whether there was a point that could be utilised to circulate a debilitating gas throughout the ship. She did find this, and she then had Cauldron and Anastasia look at the gas detection sensors that would need to be compromised to prevent the advanced filtration system removing any contaminant, but Anastasia found the sealed unit impossible to check in situ, and took a note of the model to research later.

    A civilian welder

    As they arrived at the ship, the Drinaxian volunteers noticed a civilian with magnetic boots and advanced welding equipment working on repairing the hull plate damage done by the liquid hydrogen explosion.

    Meanwhile, Dr Parsifal used charm and sympathy to persuade launch pilot Henshaw to talk about what was causing her such stress and depression. After some probing by the skilled interrogator, she broke down and confessed that she had done “something terrible”. Hroal Irontooth had located her daughter on Lilgan, and was threatening to kill the child unless Henshaw helped him to take the Martin II. She had to help Salvesdes get the treasure ship to the ambush in the Exe system where Felmar had failed.

    Anastasia had grown concerned about the alleged treaty that Second Assistant Steward Vane thought she had found in purser Vaughn’s cabin, and the series of individuals asking about Tech World in various ways.

    Astrogator Osha

    At lunch in the galley, Anastasia chose to sit near the astrogator, Osha, and started speaking – loudly enough for Osha to hear – about a series of what she hoped would be provocative subjects: Tech World, the vault, the journey, the crippled jump drive and so on. All this time, she was using her psionic abilities to read Osha’s surface thoughts. As well as alarm, she picked up passing concerns about whether someone would find something that was attached to the vaults, and how she was going to get that thing off the ship at Tech World and then back on again.

    Parsifal found Crewman O’Leary, Marine Jen Laral and another, burly individual speaking in hushed but aggressive terms about something, but they stopped when he came closer. Parsifal questioned O’Leary about the vault, and discovered that it would only open when the ship was in Tyokh, and needed both the captain’s key and his DNA in order to do so.

    Later, Dr Parsifal located Harc, whose misaligned cranial jack he had fixed, and found the marine sergeant delighted by the results. Harc, however, was disquieted and paranoid: he was sure that there was a psionicist on the ship, and maybe even several. He confided to Parsifal (who had not been on the ship at the time of the accident, and who had cured his headaches) that he thought that the Zhodani were probably behind the incident, and that there was more to come from them.

    Captain Torsa: vain and fragile popinjay

    Deanna Stewart was summoned to seek Captain Torsa on the bridge. She quickly spotted that the captain was worried that Deanna – herself a former Imperium Navy captain – might look down on him. She flattered him and carefully referred to him as “Sir” and Captain” and the popinjay became happier and happier, treating her with condescending politeness: even friendliness. Soon afterwards, Deanna and the other Drinaxians found that their clearance had been extended to more of this ship: essentially all areas except for the bridge, private staterooms and offices, and the vaults.

    On returning to their ships, that evening, both Timaeus and Parsifal noticed Aparo (the trader who had, while bugged, called Purser Vaughn to say that “Tech World is on”) surreptitiously taking photographs of both the Shinkiro and the So Much For Subtlety, as well as the rear of the Martin II.

    034-1107 Arunisiir Starport

    The Imperium close escort Arshad landed at the starport to resupply, and their Captain requested permission to come aboard the So Much for Subtlety to speak to her captain, Timaeus. On his arrival, he explained that he had done this to avoid awkward questions of precedence between the vast Imperium Navy and the tiny but ancient Drinaxian servicem with its two thousand years of unbroken lineage.

    Patrick Steward

    After ninety minutes of frenzied dusting and polishing and laying-out of best cutlery by Patrick, during which time he dragooned every droid on the ship into helping him, including the Manichaean Table, who was rigorously instructed that – for now at least – Imperium naval uniform meant “friend”, Captain Burghof arrived. Much to the relief of Patrick, he expressed a warm admiration for the Sindalian-Aslan fusion of styles in the ship’s interior design.

    Captain Johann Burghof: Drinax fan

    Captain Johann Burghof expressed his admiration of the actions at Acrid and Argona, and he particularly requested a blow-by-blow recounting of the cutting-out operation above Argona, about which he enthusiastically asked question after question. He was interested in the logistics, and eventually mentioned that there was a brotherhood of senior and retired naval officers, based around the system of Empire in the Trojan Reach, which had high hopes for Drinax based on her recent actions as a potential bulwark against Aslan expansionism.

    Having heard rumours that Irontooth was hunting the Martin II, Captain Burghof expressed his fervent desire to ambush the would-be ambusher: would the Drinaxians not wish to join him and the Martin II, plus any other Imperium ships that turned up, in an action against the pirate, if he could be located? He was sure that such a glorious fight would see the Drinaxians’ standing with the Imperium soar.

    Ship’s Purser Vaughn

    Anastasia and Parsifal, in the meantime, sought out the ship’s purser: Vaughn. Parsifal questioned him while Anastasia read his surface thoughts. He seemed obsessed with placing the document in his possession into the vault, somehow, at Tech World. He clearly thought “if I get the fake treaty into the vault as planned then GeDeCo promised that I’ll never work again.”

    At lunchtime, Parsifal spoke to Astrogator Osha. She kept checking the backs of her hands, compulsively. He played the role of concerned physician, psychologist and ultimately geneticist, leading her to admit that she feared that a flaw in her bloodline would see her outcast from Dolberg society and not allowed to have children if it manifested, which would first happen as dark lines on the backs of her hands.

    She said, however, that she would soon have the money to have a correction done to her gene line, an operation that would take place in Tech World after the ship had finished its current run.

  • Week 28 – Treasure Ship 1

    023-1107 Acrid

    Having spent the several days that had passed since the arrival of Princess Rao’s message in speculation about the situation of the downed treasure ship in neighbouring Arunisiir, the party made preparations for their departure from the now-peaceful People’s Soviet of Acrid.

    The Lady Luck was dispatched on a trading mission back to Drinax, with the corvette Slightly Bent – affianced to Admiral Wrax – accompanying her and Tug Wilson aboard. The Mercifuge was sent to Tanith to retrieve the newly rechristened Hellspawn: now known as the Never Talk to Strangers. Since the vengeful Black Arrow gang were rumoured to be searching the Wildeman Cluster for the Drinaxians, the Mercifuge was accompanied by the Grey Area, formerly the Janel Torsk – Ferrik Redthane’s old flagship.

    The Phlebotomist and the party’s 1st Company of troops were left at Acrid in the meantime: si vis pacem, praeparet bellum.

    031-1107 Arunisiir

    Arunisiir surface

    Arriving in orbit at Arunisiir, the party sees the Arshad – a four hundred ton, Gazelle Class Imperium escort corvette – in high guard orbit above Arunisiir. During their descent, the party were impressed by the verdant – albeit very wet-looking – planet’s surface, and they declared that they could see why Hteilotorl had fallen for its charms.

    The Martin II

    Descending directly to the lowport on Arunisiir itself, the So Much For Subtlety and the Shinkiro arrive together and see the massive bulk of the upgraded Swiftsure-class freighter which is the Imperium treasure ship Martin II. She dominates one of the landing pads, her damaed engineering section supported by grav lifters.

    Captain Torsa

    Lady Penelope, pilot of the SMFS, hailed the Martin II and asked to speak to her Captain. This went poorly: Captain Torsa expected more respect, and was highly dubious regarding the relevance – or even existence – of a “Drinaxian Navy”. When Penelope asked him to “put her through” to the engineering section, Torsa exploded with rage at being asked to behave as a receptionist and ended the call.

    The “City” of Tarenii

    After securing their ships – with the Shinkiro’s adaptive hull and transponder disguising her – Timaeus (in disguise), Penelope and Deanna (as themselves) made for town, trudging down the muddy dirt track to the nearby town of Tarenii in a sudden downpour and making for the first bar – The Drowned Rat – that they found, which was, due to its proximity, also the bar used by most crew at the starport.

    O’Leary and Ilin

    In there, Penelope talked to O’Leary and Ilin, two hard-partying crewmen from the Martin II who explained how Commander Jagad had saved the Martin II by venting the engineering section after an explosion above Arunisiir, but expressed their hatred for her nonetheless, due to the deaths of almost every engineer as a result. They also mentioned how they detested the captain and his intention to continue to Tyokh with the crippled ship: Torsa despised them, too, and they knew he would abandon them in a port en route as soon as he could.

    Marine Jen Laral

    Timaeus spoke to Jen Laral, a clearly-popular young marine drinking with several other crewmates. She, too, thought that proceeding to Tyokh was foolish of Torsa and that he was doing it through pride and stupidity because he wanted a better command. She had considered leading a deputation to demand a return to the Imperium but knew the likely results.

    The Zafnens: a lovely couple

    Deanna spoke to a well-armed couple in their sixties – Hral and Gila Zafnen – who turned out to be the joint owners of the far trader Fafnir. Gila had heard of the Drinaxians already and was under no illusions what brought them to Arunisiir. She confided that the vault on the treasure ship was impervious to anything short of a starship weapon, and that not much would survive inside it if that was used to peel it open. Later, Deanna researched the pair on the ship’s bounty software and found that they had four expired notices in twenty-five years for suspicion of piracy but no actual bounties.

    Yan and Bucket

    Before leaving, all three of the Travellers spoke to Yan (a human scout) and Bucket (his long-suffering robot sidekick). Yan was very drunk, having been playing up his self-proclaimed role of “saviour of the Martin II”. He had taken the news partway to the Imperium, meeting a patrol cruiser in Umemii (an odd location for a jump-2 ship going from Arunisiir to Fist, in the silently-but-clearly-expressed opinion of Bucket.

    Lord Hahehake, Conqueror of the Wet Wilds

    On their way back to the ship, the party encountered Hahehake: one of the planet’s Aslan oligarchs, being drawn by human servants on a gold-plated panquin (but essentially a wooden cart). His human seneschal spoke for him: “His Lordship Hahehake, Lord of the Pride Asiaf of the Clan Tykhisto and the Conqueror of the Wet Wilds, demands to know why you are not bowing. Also, he wishes to possess your gun. It looks… amusingly primitive.” Perhaps still influenced by the dignity and glory of the Iuwoi clan on Tyokh, the party bowed and Deanna duly handed over her cheap stunner as a gift.

    032-1107 Arunisiir

    Second Engineer Polo – out of his depth

    The next morning, Deanna approached Second Engineer Polo of the Martin II, who was working outside the ship and looked out of his depth. It turned out that O’Leary and Ilin’s tip, the previous night, was correct: Polo was desperately looking for anyone who had experience of engineering or starship mechanics, and he also revealed that the ship’s medic had been killed after she entered the engineering compartment before it was vented. When Deanna, Parsifal, Cauldron and Anastasia presented their bona fides (and for all but Anastasia, their proof of Imperium service), they were quickly hired.

    Mechanic Talis

    As the new ship’s medic, Parsifal had to treat several people, some nursing injuries from the explosion. As an ex-Imperium interrogator – Inquisitor-Adjunct for Biological and Cognitive Methodology – Parsifal is gifted in persuading people to talk. One of his patients, Mechanic Talis, was so won over that she broke down and confessed that she had been having an affair with Felmar, the engineer whose actions had triggered the explosion in which he died. He had been talking about a new start for them, she said, outside the navy, with new lives and with wealth. She also claimed that he had been speaking to Marine Salvesdes and to Launch Pilot Henshaw a lot before his death, but wouldn’t discuss what they talked about.

    Marine Commander Harc visited to get his cranial jack realigned: for years, this had needed done after every jump and it caused him blinding headaches that last until the ship’s medic performed the procedure each time. Doctor Parsifal von Edelsburg,luckily for Harc, is not just a surgeon but also a cyberneticist, and he quickly diagnosed the issue. An offer to fix it once and for all was accepted and Parsifal deftly resolved the issue, leading to a pathetically grateful officer of marines.

    Commander Mari Jagad

    Meanwhile, Deanna (a former Imperium Navy engineering officer who retired with the rank of captain) set about diagnosing another patient: the ship’s jump drives. She was able to see that somebody had disabled the safety interlocks that prevent the jump solution being changed. This had not been done with a pre-installed override value: someone – presumably Felmar – had tried desperately to reprogram the drive on the fly. In her opinion, the ship was very lucky not to have been destroyed in a jump transition failure. She reported this to Commander Jagad, the ship’s imposing Executive Officer, who still bore scars on her face from the explosion. Asked to provide an estimate for how long it would take to get the drive jury-rigged to functionality again, Deanna padded her estimate substantially, giving a figure of 8-10 days.

    Later, the party checked the jump coordinates that Felmar had attempted to set: they were for a remote location in Exe, a day’s flight from the gas giant and tens of millions of kilometres away from the refuelling station.

    Marine Salvesdes

    Anastasia, who was just about capable of holding a wrench convincingly, spoke to Marine Salvesdes as he passed through engineering. Questioning him on what had happened, she used her psionic ability to read surface thoughts. This yielded a tumultuous wave of feedback: Salvesdes was borderline schizophrenic, and seemed to already be the subject of psionic manipulation. He was also thinking, very clearly, “if it wasn’t for Irontooth I could just kill her, kill everyone else in here, then kill myself and be done.”

    Launch Pilot Henshaw

    At lunch, Parsifal spoke to Launch Pilot Henshaw, one of those named by Talis as speaking furtively with Felmar. Henshaw was extremely upset about something, even beyond the fact that she had watched Felmar die from her launch station. She wasn’t willing to talk in the galley, but Parsifal suggested she come for counselling. Only on being assured that he was duty-bound not to discuss what she said with anyone did she consider it.

    Assistant Steward Lyra Vane

    The party also spoke to Assistant Steward Lyra Vane, who confessed that she was terrified that the Martin II was on a secret Imperium mission to start a war: she had glimpsed a treaty in Vaughn’s quarters when cleaning: it seemed to suggest giving up entire systems on the Hierate border!

    Offworld Rookies – A CanPals production

    That evening, the party returned to the Drowned Rat in Tarenii,this time taking the canal ferry like others did. Suddenly, a blinding spotlight hit them. A sleek, heavily armed patrol boat, The Justice of Kinddur, roared out from the treeline, sirens wailing. A voice boomed over a loudspeaker: “Heave to! Hands where we can see them! Prepare to be boarded!”

    As soon as the Travellers variously reached for their weapons or assessed the situation, the siren cut out abruptly. A human director in a headset leant over the railing of the patrol boat and yells, “Cut! Cut! No, no, no! The lighting is all wrong. And you,” he pointed at Timaeus. “You look bored. We need ‘desperate smugglers caught in the act,’ not ‘tourists looking for a bathroom.’ Let’s reset to mark one.”

    The “Patrol” was actually a film crew for the hit show CanPals – specifically for the spin-off show “Offworld Rookies”. The “Officers” were barely trained actors or off-world neophytes who were more concerned with their hair than the law.

    The party decided that their situation as pirates and would-be treasure thieves would not be improved by appearing on a vid-show, and left.

    Astrogator Osha

    In the Drowned Rat, Deanna spoke to Osha, the astrogator for the Martin II who was very inquisitive as to whether the ship would be able to reach Tech World, which was en route to Tyokh. She was delighted to hear that it probably would.

    Jace Aleph

    Timaeus spoke to Jace, a fortune-teller sitting in a quiet corner of the bar who declined a drink then gave a fairly accurate cold-read of the ex-noble’s motivations.

    Salesman Aparo

    Finally, Parsifal was approached by Aparo, who explained that he was a starship parts salesman out of Tech World who had arrived on the Fafnir. He was reading a datapad before approaching Parsifal and enquiring if the Martin II needed any spare parts, and whether she could still make her originally-planned trip via Tech World to Tyokh? He seemed very persistent on whether the ship would make it to Tech World in particular.

    As he left, Deanna got Parsifal to swiftly slip a bug onto Aparo, in the collar of his coat. Listening to this, they heard Aparo make a quick call after leaving: “Vaughn? [It’s] Aparo. Looks like we are on for Tech World. You know what you have to do.”

  • A Royal Missive

    The party receive a message, using the royal code, from Princess Rao, on 020-1107, two days after the signature of the Acrid War peace treaty, dated six days after the Battle of Argona, so she cannot have known the outcome at that point. It was sent with Sal Dancet in her J3-ship: this is rare, since Rao is subtle about her direct use of the smuggler.

    003-1107 Drinax

    Sources indicate a Third Imperium Treasure Ship has been damaged and separated from its convoy. Believed to be stranded at Arunisiir Lowport. This represents a rare opening: these ships carry staggering wealth, quite apart from the value of such a ship itself.

    By the time you receive this, she will have been on Arunisiir for over a month, and an Imperium rescue fleet is to be expected in a matter of several weeks, so this may be a fleeting opportunity.

    I am aware that you are engaged in prosecuting war on His Majesty’s behalf, and that the conflict may last some time, so use your judgement as to the prioritisation of this opportunity, and as to what individuals you put to the task. The defence of Acrid must not be imperilled, but my father has set his heart on half of the bounty of which We are alerting you, believing that it will represent substantial liquidity. It is to be hoped that he is correct.

    I trust in your proven wisdom to adopt an approach that is discrete enough not to bring down the ire of the Imperium upon us: take as much as you can, but do not leave any undeniable link to Drinax. Use your most capable and subtle assets.

    On a related note, your Iuwoi princeling is recruiting at Kteiroa and is, I believe, intent on making for Arunisiir later in the year. Given his lack of subtlety, it is fortunate that you have yet to summon him there. The involvement of an army would be hard to obfuscate.

    R.

  • Week 27 – Timaeus’ Letter to Wrax

    This is a player-written letter from Timaeus haut-Roth to Lord Wrax, Admiral of the Star-Guard of Drinax.

    Acrid Lowport,
    Acrid,
    Star Kingdom of Drinax
    013, 1107

    To: Admiral Wrax of the Star Guard: his eyes only

    Sir,

    You will surely have been informed of the change in circumstances in His Majesty’s system of Acrid.  I am pleased to report that the local situation has now been stablised largely in favour of Drinax.

    As these matters now ultimately fall within the Star Guard’s remit and therefore under your authority, please allow me to advise you of the current state of Acrid’s spacebourne defences, to wit:

    3 D-Class System Defence Boats (200t)

    1 S-Class System Defence Boat (400t)

    (Please find attached readiness reports, repair and maintenance history, current crew assignments and ship schemetics.  These vessels were named by their erstwhile owners, but I am advised that the local government will wish to rename them)

    The original two D-Class corvettes were augmented by a cutting-out operation in Argona wherin a third was siezed within sight of the enemy, and then transported to Acrid.  I would remark that the operation was completed without His Majesty’s ships receving a single shot, and there were no permanent casualties amongst His Majesty’s crew or boarding forces.  I wish to commend Sir Erik and Dr Parsifal for their exemplary gunnery, and the Vargr irregular officer Captain Krrsh for outstanding piloting.  The operational margin for this expedition was exceedingly tight, and all three of His Majesty’s officers mentioned fulfilled their orders in the least possible time and to the greatest possible effect.  Only their skill allowed us to withdraw with the prize without sustaining any damage or loss.

    I am most mindful that the newest province of the Star Kingdom is now also by far the best defended. Allow me to mention that serious thought was given to the possibility of transporting one of the S-Class ships to Drinax; this option was finally dismissed as impractical due to the extended time that doing so would leave that vessel defending neither system, in addition to completely consuming the capabilities of what is currently the largest vessel in the fleet (The Mercifuge).

    Further, although there is now a diplomatic agreement with the Pax Rulin Quartermasters, the Wildeman cluster is alive with pirates, mercenaries and general political turmoil.  Acrid being currently at least a month’s travel from Drinax it was deemed preferrable pro tem to ensure that no additional strains were placed on the Star Guard’s available resources should a defence of the system be required. 

    A Roth’s word is his bond: I have ordered the 300t Corvette, formerly christened the Lamprey and currently known as The Slightly Bent to proceed to Drinax, there to be turned over to the Star Guard for the defence of Drinax and other systems of the Kingdom as needful, and renamed as you deem suitable.

    As you did me the honour of allowing me to be candid in our last meeting, I will presume to be so again.  The Slightly Bent is not quite so fine a ship as the Harrier, but she is also larger, much more resilient and, I believe you will agree, better suited for the visible defence of Drinax, just as the Harrier is better suited to the equally great responsibility of enlarging it.

    I am, sir, aware that crewing and maintaining this ship would be a considerable challenge given the paucity of the resources that are currently available to you.  I have therefore included two ‘Shipmate’ androids – these are proficient in operating and maintaining all manner of starship systems, as well as being sufficiently competent turret gunners if no better can be found.  They do require maintenance, but no salary.  In respect of the ship’s operational expenses, please also find included a credit chit for 200,000cr.  These monies are specifically intended for the sole use of the Star Guard, and are entirely seperate from the levy on our profits due to His Majesty; you may in good conscience so use them.  This sum should suffice to keep the ship itself running for a year or more.  After this period, I trust that the increase in revenues from the expansion of the Kingdom will allow His Majesty a more liberal hand with the Star Guard’s budget.

    Sir, at our last meeting, I enquired whether you thought me an ambitious adventurer, and you averred that you did.  So I am and so I remain, but my ambitions are to be a knight and noble of the Star Kingdom of Drinax, and Her power, glory and continuance are absolute requirements for my own small share of them.

    As you are sure of my ambition, so you may be equally sure that this Corvette will be but the first ship we provide to the Star Guard, and not the greatest.

    I remain sir, your servant

    Sir Timaeus haut-Roth.

    PS:  We will look to send additional information concerning developments Coreward as soon as we may.

  • The True Account of the Battle of Argona by Krrsh, Master of the Mercifuge

    Krrsh’s Official Tactical Log of Extreme Flamboyance and The Time I Basically Won a Space Battle By Myself (With Help)

    Location: Argona Orbit (Briefly) / Running Away to Exe

    Krrsh – Cometh the hour, cometh the ostentatious egomaniac

    So, we arrived at Argona. Well, eventually. First, we arrived in the middle of nowhere because someone (I’m not naming names, but it rhymes with “Bars”) did the math wrong. I don’t blame him. Math is cold and unfeeling, unlike Dance or Piloting, which are arts of the soul. We had almost no fuel. We were running on fumes and hope. It was very dramatic. I loved it.

    Anyway, the plan was simple: I take the Mercifuge – which flies like a dumpster full of wet carpet – and I act like a distraction.

    Timaeus told me: “Krrsh, draw their attention. Be conspicuous.”

    I said: “Captain, I was born conspicuous. I am a neon sign in a world of beige. I am a glowing sequin on a funeral suit.”

    So I go in. I’m flying the Mercifuge toward the Highport, but I’m doing it badly on purpose. I’m wobbling. I’m revving the engines. I’m broadcasting a transponder signal that basically says “HELLO I AM DEFINITELY THE STEELGRINDER AND I AM VERY CONFUSED.” It was the greatest acting performance of my life. I channeled the energy of a drunk Virushi.

    Virushi (sober)

    And it worked! The PRQ security ships came out. The Defiant. A D-Class System Defence Boat. Big. Ugly. A particle bay the size of a house. Nasty piece of work. They thought: “Oh look, a helpless idiot Vargr in a salvage hauler, let’s go bully him.”

    JOKE WAS ON THEM.

    While they were looking at my majestic wobbling, the So Much For Subtlety was sitting right there. Invisible. Silent. Like a predator waiting in the tall grass. Or like the philistine Sharyl when he’s waiting for me to try to play music.

    The Defiant flew right past them. I turned around and pretended to run away (also majestically), and then: ZAP!

    Eric shot their sensors off. Blinded them!

    Then Dr. Parsifal used the particle barbette. BOOM! Hit their engines.

    Suddenly the big brute of a ship is drifting like a dead fish. If fish could drift in space. Actually they probably just need a shove. The real trick is probably for a living fish to drift in space.

    BUT THAT’S NOT THE POINT. Anyway, the Vespexers and the droids went in. I didn’t see that part, but there was a lot of screaming over the comms. Good screaming, I think? The “we are winning” kind.

    We stole the whole ship.

    Next came the hard part, and the bit that had everyone in awe of their favourite Krrsh. It showed why they gave me the hard job. I had to turn the Mercifuge around and clamp onto a hostile military ship while people were shooting at us.

    Do you know how hard that is? It’s like trying to hug an angry cactus while riding a unicycle.

    But I did it. Of course I did. I clamped them tight. Ace clamping.

    We literally stole the police car while the police were still inside it. Well, figuratively literally. But we do have a whole bunch of frozen space police, now.

    So I heroically refuel the sneaky ship and next thing we know we are jumping to Exe and I am towing a 200-ton warship clamped to my hull. My fuel usage is horrific. The structural groaning sounds would have turned a lesser Vargr’s fur white. Not mine: it remains a glorious mix of platinum and anthracite.

    So we won. And I looked good doing it.

    Music Selection for the Battle:

    Catch Me If You Can (Tiznee Zazzle, The Glitterball Remix).

    Perfect tempo for evasive maneuvers. Inspirational. The crew obeyed my strict orders to enjoy it.

    Crew Roles by Krrsh (Updated for Battle of Argona)

    NameTitleNotes
    KrrshThe BaitI risked my beautiful argent fur to lure the enemy. A hero.
    EricThe BlinderShot the eyes off a ship. Very precise. Scary.
    Dr. ParsifalThe HammerHe usually fixes people, but today he broke an engine, showing good range.
    TimaeusThe Other BossCame up with the plan. It worked, so he stays on the list.
    LarsMath IssuesWe misjumped. But the boarding was almost as good as my bit.
    VespexersCoughing ArmyThey boarded the ship. Very brave. Very sickly. Need anti-radiation lozenges.
    The PRQLosersFell for the “Wobbly Vargr” trick. Embarrassing for them.