037-1107 – Arunisiir Starport

On the morning of the seventh day after arriving at Arunisiir, Anastasia, Deanna, Parsifal and Cauldron headed for the Martin II to continue their work.
On her way to the stricken Imperium ship, Deanna was approached by Aparo with a strange offer: he would give the group three million credits if they could acquire 20ml of Captain Torsa’s blood. He refused to give an explanation, saying only that his employer worried that Torsa was endangering his ship. Importantly, this sample had to be provided by the next morning (038-1107) at 9am local time. Deanna was non-committal.
Encouraged by Parsifal, Cauldron checked the work that the civilian contractor had been performing on the hull: it seemed to be quite valid.
Once inside the ship, the party set about enacting their plans in advance of the theft of the Martin II. First, Deanna and Lady Penelope worked on hacking the ship’s jump control software, so that if she was in Acrid, and a jump was initiated, the jump solution used was to be one that Penelope provided for Pandora, instead of whatever was entered by the ship’s crew. The routine would then delete itself.
Next, Cauldron (himself a former terrorist and used to setting bombs) set the device containing debilitating neurotoxins in the ship’s ventilation system, near the disabled sensor that would have enabled filtration by the ship’s life-support systems. This was set to go off if the ship’s sensors reported her being in Pandora.
Parsifal summoned Osha to the medical suite: the Dolbergian astrogator arrived, panicking that Parsifal had bad news about her genetic condition. Anastasia used her psionic abilities to engender trust in Parsifal, after which the doctor attempted to gain more information from Osha about her plans on Tech World, and to have her work for the Travellers, instead. This did not go terribly well, however, and Osha left, confused and suspicious.

Continuing the party’s travails, Commander Jagad then approached Deanna, and quickly manuevred the engineer into saying that the ship should wait for the arrival of the Imperium rescue fleet, with its specialised repair ship, before proceeding. This promised to be disastrous, as they would surely find the software and hardware changes that the party had made to the ship. So when Captain Torsa came to get Deanna’s opinion directly, annoyed at the delay that this promised, Deanna eventually changed her recommendations and said that the ship was fit for the journey, especially with Torsa’s planned use of a Jump-2 route instead of a Jump-3 one.
037-1107 Evening – Tarenii City, Arunisiir
That evening, Caldron and Lars saw various of the Martin II’s crew heading for the city. Desperate to avoid talking to anyone, they initially attempted to send spy drones, but they were repeated unable to control these. They then headed for the nearest bar to the starport, around a mile away in Tarenii City, followed thereafter by Anastasia and Penelope.
Eric did manage to bug the table with ship’s marine Jen Laral, two of her fellow marines, and Second Mechanic Polo. They seemed close to mutiny, complaining that Tora’s plan would make the journey to Tyokh and back take months longer. Polo in p[aryticular launched into a diatribe about how the treasure ship was cursed: “Look at all the things that have gone wrong: the astrogator gets sick and has to be replaced; our assigned marine squad’s shuttle goes down on Fist, and so they have to be replaced at the last minute; the jump drive explodes and you folks say that Felmar was screwing with the jump solution manually. I tell you: it’s cursed. We should just wait for the repair fleet and go home, but Torsa is mad set on killing us all by pushing on. On a ship this unlucky, it’ll be the death of us all.”

Penelope charmed the mildly-lascivious welder “Clamps” Hargrove, who confided that he had found a “screamer” on the hull of the Martin II: a beacon utilised by pirates on their prey and which broadcasted on a specific, tight frequency that would activate when a ship entered a certain system. He had not informed anyone in the Navy crew because he thought it was funny.
Deanna approached Salvesdes, the broody, violent marine who was sitting alone and drinking fast, gripping the handle of his pint like it was the edge of a ledge. She took him a drink, but he rebuffed her: “”You see them over there? If I wanted company I’d be with them. Instead, I’m over here. What does that tell you?”
038-1107 – Arunisiir Starport
The next day, the Gazelle-class Imperium ship Komodo – sister of the Amosho – landed at the starport. As soon as she arrived in system, the Fafnir departed the starport.
The Komodo brought the news that the repair ship Henry T. Ford would arrive in a few days, but Torsa was keen to depart the next day.
Deanna bought food to return to Acrid with, to ensure that the new Drinaxian colony was adequately supplied.
039-1107 – Arunisiir
The Shinkiro departed for Pandora. The So Much For Subtlety, along with the Martin II, the Amosho and the Komodo, departed for Acrid.
047-1107 – Acrid

The Martin II and her escorts docked at Acrid highport – a GeDeCo facility – in Acrid. In the meantime, the So Much For Subtlety docked at Acrid’s lowport, where she was able to inspect the repairs that had been ongoing on the Never Talk To Strangers (formerly the Hellspawn/Jazzhands), as well as ordering some rapid enhancements to the Mercifuge.
Other Places, Other Times

Elsewhere, the Lady Luck and the Slightly Bent arrived and then departed Tech-World on their way to Drinax with Tug Wilson. The Mercifuge, Never Talk To Strangers and the Grey Area (formerly the Janel Torsk) had arrived at Acrid from Tanith on 037-1107. Vi Lon, on Drinax, finished her first month’s recruiting since her various surgeries on 043-1107, while Basemath Mondrane, recruiting an intelligence network on Argona, finished her first month on the task on 033-1107 and started a second month on 036-1107.





































