Pirates of Drinax

  • Borderland Run 1 – Patrick’s Version

    An Account of Recent Occurrences by Patrick Steward, Gentleman’s Gentleman (065–095 1106)

    On Technology and Temptation

    Tech World Highport

    At Tech World, my companions indulged their twin vices of self-mutilation and consumerism. They upgraded their cyberware, recovered from surgeries that would make a butcher blanch, and pressed their noses against showroom glass like children at a sweetshop – except in this case the sweets were heavily armed military droids. One prays the glass holds.

    The highlight was a meeting with Dern Vass, a cyborg salesman of Dietler Fabrication Services, who explained the many, very expensive, reasons why reviving 1,500-year-old Sindalian machinery is futile. My employers, of course, took this as encouragement.

    To crown the day, they also commissioned six additional “Patrick-units” from BetterLife Robotech Ltd. Yes, I am to be cloned in mechanical form and placed aboard every vessel in our flotilla, each fitted with discreet spyware. One can only imagine the joy of being multiplied, mechanised, and weaponised for management purposes. I have already resigned myself to being outvoted on matters aesthetic by my mechanical cousins at staff meetings

    On Matters of Genealogy and Murder

    It was also at Tech World that the party debated whether to pursue a bounty of five million credits on a bona fide, alleged war-criminal or to follow up Princess Rao’s cryptic message about a mysterious cargo. The argument ended when Sharyl revealed that the bounty target’s name identified him as a son of the Iuwoi clan – precisely the same clan offering us the cargo contract. Even my most obtuse companions – by which I mean the Manichaean Table – grasped the connection, a moment of rare synchronicity between intellect and opportunity.

    On the Bugle Call

    In Sperle system, we were asked by traffic control to investigate the Bugle Call, which had recently been perforated by the mercenary cruiser Bayern. We approached in what the company describes as “stealth mode,” which largely consists of not waving.

    The Bugle Call

    The Bugle Call had more holes than hull. Survivors included Captain Antoine Marais, a man whose defiance is inversely proportional to his judgment, and Quiet Foyle, who was only quiet because he was unconscious. Their astrogator, the optimistically named Early Bob, had already gone (earlier than he wished, if you will forgive by foray into humour) to whatever reward awaits those who sign on with contrarian, ethnically-French captains. The Bayern had boarded, shot the crew, stolen part of the cargo, and then leapt away.

    Our company salvaged what remained, and – in a rare nod to bureaucracy – actually reported the incident to the insurers, which certainly added a blushing glow of hypocrisy to the affair. One imagines the underwriters will be thrilled to learn that customs cruisers in the Reach are now in the business of blasting traders apart. Insurance premiums can only go one way.

    On Carousing and Conspiracies

    Sperle Lowport

    At Sperle Lowport, the company sold cargo and embarked upon that noble tradition they call “carousing.” Information was extracted in between rounds: whalers detest GeDeCo’s monopoly. A conspiracy theorist then revealed – with all the gravity of a prophet – that Theev is secretly run by GeDeCo. It was a dangerously seductive theorem.

    On the Recruitment of Mariners

    In a fit of optimism, Mr Timaeus attempted to recruit Marais and Foyle as pirates. Having just been shot, wrecked, and impoverished, both declined. They did, however, agree to crew the Lady Luck on respectable trade runs, thereby liberating our Vespexers for their more cherished pursuits of looting, drinking, and detonating. A victory of sorts.

    On Samaritan Duties

    Sam’s Leaky Bucket – A Suleiman-Class Scout

    On our way to Argona, we encountered the Sam’s Leaky Bucket, a Type-S Scout captained by an amiable ancient named Samuel Kegii. He was hovering over a manoeuvre drive in pieces, abandoned mid-service by one of two Aslan passengers who had been carried off by the corsair Phalangist. Cauldron and company reassembled the drive, restoring function. Kegii was so grateful as to talk in charming aphorisms, claiming to be “as happy as a clam at high tide,” a comparison which failed to land convincingly with his audience.

    On Lady Penelope’s Aplomb

    Argona cavern descent

    Our descent into Argona was handled by Mistress Penelope, who guided us through the ice-cavern approach with such elegance that even the barge pilots – a species usually characterised by surliness, xenophobia, and barely-concealed racism – were moved to buy her drinks. Miracles are possible. It transpired that Argona’s labourers are feeling unusually restless (a terrifying thought for a group who settle disputes by dropping glaciers on their negotiating partners) while Acrid’s unions are on the verge of raising the red flag. I cannot claim to approve of such reversals of the traditional order of the classes.

    On the Matter of Cargo and Deadlines

    Joachim Streussen of the Borderland Alliance

    We then met Joachim Streussen of the Borderland Alliance. He explained the Iuwoi contract: pick up cargo from Inurin, deliver it to Tyokh by 210-1106, or depart unpaid and under a cloud. Others are spending fortunes to intercept it, which speaks poorly of our survival odds. Payment is generous: half a million now, another half million at pickup, and a million upon delivery. Such sums for a small cargo suggests that we are going to be transporting an aggrieved vampiric lord or a particularly irascible bomb.

    Streussen advised us to disguise ourselves as ordinary merchants wandering aimlessly through the Voidsedge Cluster. My companions agreed – a sure sign that they in fact intend to hoist the black flag and spend their evenings capturing innocent hauliers.

    On Gibraltar Station

    Gibraltar Station in Inurin

    Finally, at Gibraltar Station in Inurin, we were greeted by fighters and told not to refuel at the gas giant due to a “serious hazard to navigation,” which we took as a polite warning that they’ll blow us up if we try. Thank the stars that Monsieur Marais, late of the Bugle Call and impatient with assumed authority, was no longer aboard to take this as a challenge. The precise hazard was left unspecified, which is always reassuring. We are to meet with Eanzuearrgzoerraer Freight and Brokerage tomorrow at an hour so ungodly it may constitute a war crime.

  • Week 15 – Borderland Run 1

    065-1106 – Tech World Lowport

    Tech World Lowport

    The Travellers started the session in Tech World, spending time topping up their cyberware collections, recovering from the surgery, and pressing their faces against the glass of showrooms while gazing at high-powered military droids. They also posted that they were looking for a major Fabicator contract, and soon were contacted by a salesperson of Dietler Fabrication Services LLC. Dern Vass turned out to be a cyborg, who was able to give more information about the limitations and possibilities regarding fixing or replacing 1500-year-old Sindalian fabricator tech.

    There was some debate about next steps, between hunting for the Aslan war criminal specified in the Saag Eriksson 5MCr bounty notice, or seeking out the cargo from Princess Rao’s coded message that the So Much for Subtlety had received back in Hilfer:

    The group also placed an order with BetterLife Robotech Ltd for six more Patrick-like droids to place on each ship in their flotilla, complete with furtive spyware to keep an eye on what each crew was up to.

    Dern Vass – Dietler Fabrication Services LLC

    “Argona downport: meet Joachim Streussen, give codeword “Red Pharisee”. Sensitive cargo for Iuwoi clan, high value, terms notably generous, utmost urgency, move asap. Nature unclear. Absolute discretion. Repeat: Absolute Discretion. Potential for valuable leverage in Hierate politics. Believe highly sought by others. The game is afoot.”

    Then the party started to suspect a connection, and asked Sharyl about the bounty. He didn’t know the individuals involved in the bounty, but he did point out that the end of Seeker-of-Worlds’ surname (the “-iwuiya” in “Aiyyuwaisaltourlaeiwuiya”) meant that he was a second or third son of the Iuwoi: the head of the entire Iuwoi clan, that he knew had land on the rich world of Tyokh.

    So there was a bounty on the head of the son of the Iuwoi clan. And the party had been asked to move cargo for the Iuwoi clan.


    076-1106 – Sperle system, in space

    Sperle Highport Traffic Control contacted the SMfS to ask them to check out the emergency transponder broadcast from the Bugle Call, a ship that had been reported as attacking the mercenary cruiser Bayern. It was about two and a half hours away at 6G, but the crew of the So Much for Subtlety made a slower, lower acceleration approach to maintain stealth. Neural Activity Sensor scanning at close range revealed that there were only two survivors on Fat Trader hull that was surrounded by an extensive debris field and which had a huge hole in her hull.

    The party boarded the hulk, which had no life support, no atmosphere and no internal gravity. They found Antoine Marais, captain of the Bugle Call, and his badly-injured Ship’s Mate Quiet Foyle. The Astrogator, Early Bob, was dead.

    Antoine was a pugnacious, defiant man: told to submit to search by the Bayern, he had sworn at them and refused, saying that they had no jurisdiction. They had opened fire, but the Bugle Call was seconds from jumping out, and the shot caused a huge explosion in her jump capacitors, breaking the back of her hull. The Bayern sent in marines, who shot the two crew, with only Antoine escaping harm. The boarders had then seized part of the Bugle Call’s cargo, before jumping out.

    The party found that the Bayern had not been able to take all of the Bugle Call’s cargo, so a substantial amount was there to be salvaged when their hold was emptied.


    077-1106 – Sperle Lowport

    Sperle Lowport

    The party took a couple of days in Sperle to sell their cargo from Tech World. They also decided to spend time in the port city, socialising and carousing with locals and with other spacers.

    They heard of dissatisfaction amongst Sperle Whalers regarding the monopoly GeDeCo holds over the market for their products. They also found out more information that further narrowed down their hunt for Captain Envai’s cavern in Pandora: surely just one more piece of the jigsaw remained and then they could locate the old, Sindalian base! Finally, they talked to a paranoid conspiracy theorist who explained, at length, that Theev was in fact secretly run by none other than the General Development Company themselves!

    Timaeus attempted to recruit Antoine Marais and Quiet Foyle to their pirate crew, but the pair had just been on the wrong end of an attack and had no stomach to inflict it on others. However, they were very happy to pilot the Lady Luck on a trading mission, so were sent back to Drinax to crew the Far Trader, freeing up her Vespexer crew for more active duties.


    078-1106 – Sperle system, in space

    Having sold their cargo, the So Much for Subtlety returned to the wreck of the Bugle Call, salvaging her cargo and stripping her for spare parts before jumping to Argona.

    086-1106 – Argona system, in space

    Argona

    In Argona, the SMfS picked up a rather weary distress call from Samuel Kegii, master of the Sam’s Leaky Bucket, a rickety old Type-S, Suleiman-class Scout. Boarding her, they found the old scout hovering hopelessly over a disassembled manuevre drive: he had taken on two Aslan in return for the female stripping down and servicing his ancient M-Drive, but before she could put it back together, he had been “inspected” by the Corsair-class ship the Phalangist, which had taken his two Aslan passengers into custody, leaving him immobilised in space with a drive in parts that he couldn’t fix.

    Cauldron and others reassembled the M Drive over a few hours, for which the old scout was profoundly grateful.

    087-1106 – Argona Lowport

    Argona Lowport Approach frm Space

    Lady Penelope made a swift and graceful landing of the SMfS on Argona, taking her deftly through the ice cavern approach and landing her with a aplomb, impressing the locals enough that the usually-truculent and stand-offish barge pilots were willing to share a few drinks with her.

    Argona Lowport Approach

    The travellers learned that the Argona workers were always militant, but that unrest was brewing once again against the exploitative Pax Rulin Quartermasters (PRQ) colony owners. There was also talk about Acrid, including rumours that, for once, the normally-placid Acrid unions are even more militant than the Argona ones, in the face of rapidly-sinking living standards.

    The Icehouse Hotel – Argona

    The meeting with Joachim Streussen (trader and member of the Borderland Alliance) the next morning revealed some more information about the Iuwoi contract: pickup was from an agent in Inurin, and there was a curious deadline: the cargo had to be in Tyokh by 210-1106, or there would be no payment. However, it was being sought after by other parties, and someone had spent huge amounts of money to find and intercept it. The cargo should be picked up at once, but an immediate and direct approach to Tyokh carried a high risk of interception by the considerable forces employed to find it, especially in the systems on the Drinaxian Chain.

    Joachim Streussen

    So he suggested that the So Much for Subtlety put people off her scent by meandering around the Voidsedge Cluster, seeming to be a normal trader. This would allay the suspicions that the pickup in Inurin would cause, and would allow the Drinaxian ship to slip through the cordon later.

    The payment terms were half a million credits up front; half a million more when the cargo was collected; and the remaining million on delivery of the shipment to Tyokh.

    The party picked up mail and contract freight for Inurin, by way of cover for their journey, and left the same night for Gibraltar Station.


    095-1106 Gibraltar Station, Inurin

    Gibraltar Station

    At Gibraltar Station, the So Much for Subtlety was warned not to refuel at the gas giant because of an unspecified “serious hazard to navigation”, and was escorted into the station docking bays by two fighters. An appointment was made to speak to a representative of the Eanzuearrgzoerraer Freight and Brokerage (ERB) company at a horrifyingly early hour the next morning.

  • Week 14 – Star Crossed Agencies (Sharyl’s Pirating Update)

    Report of Sharyl, Hilfer System (Aboard Shinkiro)

    We came in at the far edge of Hilfer space, at Tiria, the outer iceball with seas of liquid methane. There we refuelled and lay quiet. When a pair of haulers came to drink the same seas, we struck. It was hard work – they had teeth enough – but we prevailed. We took 18 tons of common electronics and 11 tons of advanced manufactures. That was good prize, though we had too few men: the weapons and training to win a fight, but barely enough to prevent a fight. Had the freighter crew been fools enough, they might have tried to fight us.

    Three days later we felt we knew enough and burned in towards Hilfer’s Highport. After six days in the dark of space, we found a subsidised freighter, soft and fat with cargo. We cut away a classic ground car worth two hundred thousand, seized 50 tons of uncommon ore, and took 45,000 in hard, Imperium credits from the ship’s safe. The highport made no answer. No challenge, no sirens, no fleet rising. Only silence. Hilfer still lies weak, wounded, scarred since Drinax burned it. I looked down and saw the broken lands, the deserts where once there had been fields. I thought: here is soil that cries out for stronger ownership to heal it. But no one comes: not yet.

    After, we turned back outwards, seven days to Sesqui, another iceball. We topped our tanks there and scouted. We saw a mining installation. At Sesqui-2, the moon, we counted jump-flashes – several ships, running dark, too far to follow. A flotilla, perhaps. Were they closer then we might have sought glorious battle.

    Our holds full with plunder, we returned. Fencing the prizes will bring fair coin, I am told, but the details of money are lost on me, for counting coins and accounting for their journeys is the work of our females. Still, this was honest pirate work: if those from whom we took prizes were stronger, they would not deserve to forfeit them to us. This is undeniable.

    We did not take the 400-ton liner that crossed our sight. Too well-defended, too great a risk for too few boarders. Honour is not found in feeding one’s men heedlessly and greedily to plasma fire.

    Final note: three mercenary cruisers were seen in-system. One refuelled near highport, one jumped out, one burned out toward Tiria, and one remained docked. With the system crawling with mercenaries, Rog and Vas judged it wise to lie quiet until the rendezvous. I agreed. Empty glory is not worth a ship’s loss.

  • Week 14 – Star Crossed Agencies (Patrick’s Version)

    An Account of Recent Occurrences by Patrick Steward, Gentleman’s Gentleman (021–063 1106)

    On the Subject of Civil Engineering
    It has long been my observation that adventuring companies, once they have wearied of the possibilities of sword, pistol, and blaster, invariably develop a sudden and consuming passion for drains. Thus it was that the company resolved to hire a civil engineer specialising in water reclamation. A recruitment process of improbable seriousness produced Pernik Loy, civil engineer, whose idea of wit is a thorough knowledge of water-recycling coefficients. He has been dispatched to Hilfer to look at pipes, where, I am confident, he will be ecstatically happy.

    On the Case of Captain Tovrim and Miss Vey
    I was not present for this particular melodrama, being occupied elsewhere with the eternal struggle between dockyard upholstery and Sindalian fabrics. Nevertheless, I was given the tale in full upon my return. It appears Captain Tovrim of the Pourne Bureau of Investigation, having imprudently entwined his affections with a lady of the smuggling profession, sought the assistance of our company in saving her from a forthcoming police ambuscade.

    The solution, I am told, involved forged prescriptions, staged public ejections, and the surreptitious addition of pharmaceuticals to a variety of cocktails. Several innocent revellers thus found themselves unconscious for a full day. The young lady herself, happily, avoided both incarceration and the gallows, though the bar in question lost its licence. The balance sheet is, I suppose, positive.

    On the Return of the Subtlety
    By the time of my reunion with the company, the So Much for Subtlety had emerged from her lengthy period of surgical reconstruction. Systems were resplendent, the jump drive purring like a well-fed kitten, while the décor remains a curious blend of Sindalian grandeur and Pourne flat-pack improvisation.

    It was also my duty to reintroduce the company to The Manichean – our rather literal-minded sideboard with sidearms, whose social grace extends no further than the query “Friend or shoot?” The creature’s binary outlook continues to provide opportunities for reflection on the human condition.

    On Matters Hilferian
    We next proceeded to Hilfer, encountering en route the attentions of two mercenary cruisers whose scanning procedures were entirely too familiar. At Hilfer Highport, the company exchanged two Vespexer marines (stout fellows, though inclined toward limited vocabulary) for Sharyl. Some suggested this was a poor trade for the other parties. Sharyl himself accepted the exchange with the air of an Aslan composing an elegy. His reflective silences at least preserve life support resources.

    The rendezvous with the Janel Torsk and the Shinkiro was gratifyingly lucrative. Both vessels had been vigorous partakers of the noble profession of piracy and returned with their holds brimming, their crews flushed with success, and their purses noticeably heavier. In addition, they brought with them a collection of reconnaissance notes – sketches of patrol routes, whispers of trade convoys, and the sort of gossip normally only acquired in dockside taverns after judicious rounds of drinks. In short, they provided both profit and intelligence, which, in the world of piracy, is as close to a balanced diet as one ever achieves.

    Trading on Hilfer was abandoned due to their fondness for the use of paper transactions. One wonders what they would make of The Manichean.

    On Tech World and Other Marvels
    Finally, we arrived at Tech World, a place where the population seems largely to have been supplanted by machinery. The streets and halls were thick with drones, droids, and cyborgs, while genuine sophonts were as rare as courtesies from a starport customs officer.

    Each of our company was assigned a Guidebot, suspiciously exquisitely programmed to flatter, direct, and occasionally rebuke. Worryingly, it seems that Tech World has, since my creation, poured their resources into further perfecting the art of the Valet. I must await with interest to see if these machines can also cook an omelette without producing an existential crisis.

    Deanna’s bot addressed her in hexadecimal, to her evident joy. Timaeus’s bot applauded his every dramatic flourish, which I feel was unwise encouragement. Lady Penelope’s Guidebot continually highlighted profit margins, depreciation schedules, and opportunities for tax efficiency in every purchase, escorting her like a walking balance sheet with impeccable manners, while Cauldron’s robotic minder had the unnerving habit of pointing out “potential sabotage points” in every corridor and junction, as though it were determined to prove itself his apprentice.

    As for Sharyl, his bot simply followed him at a respectful distance, like a shadow uncertain whether to apologise, and speaking in the Trokh tongue in improvised Aslan haikus. If it could rid itself of such poetic affectations I would feel a certain kinship with it.

  • Star-Crossed Agencies

    021-1106 Pourne

    Pourne Joyeuse Dome 4 Downport

    Following the heist at the Pourne Highport, and the solution to the mystery of the Hiver starship, the temporarily-displaced crew of the So Much for Subtlety returned to the apartment suite that they had hired – comfortable, but Pourne is not a spacious or luxurious planet at the best of times – and turned their minds once ore to the suborning of planets. To this end, like so many adventuring groups before them, they pondered just how to hire the perfect civil engineer with a specialisation in fluid dynamics and water recycling technology. Throwing money and time at the problem, they kicked off a recruitment process that yielded fruit ten days later, with the hiring of Pernik Loy: Profession (Civil Engineer) 3, Admin 1, Engineering (Life Support) 2, charging 12,000Cr a month. He was sent to Hilfer to assess the state of the planet’s infrastructure.

    025-1106 Pourne

    Halet Tovrim

    An unusually stressed Captain Halet Tovrim of the Pourne Bureau of Investigation once more asked to meet the party in Satriale’s Bar in Joyeuse Dome 4 Arcology, Sector 2, Block 116.

    Satriale’s Bar

    Agitated and clearly embarrassed to the point of shame, he revealed that he was in a relationship with Arlena Vey: a member of a criminal smuggling and fencing group called the Slatejack Crew. He had discovered that the Special Investigation division of the PBI are laying a trap which will kill or capture the group, and that the bust was planned for the next evening, only 26 hours later. He begged the players to stop his loved one from reaching the rendezvous so that she will escape the trap.

    He asks the Travellers to intervene discreetly:
    • Keep Arlena from attending the rendezvous.
    • She must not connect their actions to Tovrim.
    • They must not compromise the bust itself.

    Arlana’s Home, Sweet Home: Joyeuse Dome 6 Block 47

    The party debated and discarded several approaches before settling on disrupting the mass transit, inter-dome train that she would take from her home in Joyeuse 6 Dome to the meet location in Joyeuse 4, using Cauldron’s sabotage skills. However, with Deanna having set up access to cameras in her apartment block to see her departure, the group discovered that she had not left Dome 4, and seemed to be planning on staying with a colleague, with whom she was out drinking. The party were suspicious that the heart of poor Tovrim was in jeopardy, and were ready to round on Arlena as a heartless hussy, toying with the emotions of the poor Captain.

    Arlena’s Apartment Corridor

    026-1106 Pourne

    By now, it was the small hours of the morning: having located Arlena, the Travellers left Deanna providing top cover through the net with Berg for backup, while the rest of the group made for the bar, with Dr Parsifal using his medical skills to write a prescription for powerful sedatives, then Timaeus ordering drinks for the two women before providing a distraction by being thrown out, noisily, into the street (having to leave in a hurry before he was arrested by the officious, Pourne constabulary). Deanna ensured that any security footage was useless to investigators by lowering camera quality for the evening.

    Another Bar in Joyeuse Dome

    Finally, Cauldron took advantage of the resulting chaos to spike not just the drinks of Arlena and her companion, but those of several others in the bar. As a result, half a dozen people were unconscious within hours, for almost a day, including Arlena Vey and her comrade, each of whom were fortunate enough to avoid arrest as a result, but with a good and public reason for doing so that was clearly outside their control. Everyone lived happily ever after, except for the bar owners who lost their license.


    027-1106 Pourne

    Vi Lon and Tug Wilson had, over a week before, despatched two newly-recruited Vespexer marines to meet the party in Pourne, since they knew that the entire fleet was light on marine contingents. They bore a coded message from Princess Rao and an update from Vi Lon: she had located sufficient crew members to staff the Lucky Lady and it was being reactivated, and the crew properly acquainted with it, to perform trading between Drinax and Pourne.

    The message from Rao was intriguing. Dated just over a week before, it said:

    “Argona downport: meet Joachim Streussen, give codeword ‘Red Pharisee’. Sensitive cargo for Iuwoi clan, high value, terms notably generous, utmost urgency, move asap. Nature unclear. Absolute discretion. Repeat: Absolute Discretion. Potential for valuable leverage in Hierate politics. Believe highly sought by others. The game is afoot. P.R.”


    044-1106 Pourne Space

    The Harrier’s repairs complete, the party was reunited with a weary Patrick Steward, fresh from a month spent worrying over the fabrics in the ship’s common areas as dockyard workers rebuilt system after system in the Drinaxian corvette. They were greeted with a list of “Friend” affirmations by the Table, referred to by Patrick as The Manichean due to its black-or-white, good-or-evil view of the world. “Quite the paradox,” Patrick avers. “Equal parts sideboard and sidearm. He does so love to ask ‘Friend or shoot?’ — one fears his social circle will be regrettably limited.”

    While cosmetically still a hodge-podge of glorious Sindalian decor and make-do, Ikea-level fittings, the So Much For Subtlety was running like a dream, with systems such as her ECM and her jump drive working beautifully. The party tested this with a jump to Hilfer, just one parsec away, noticing that they were actively scanned by two mercenary cruisers on their way to the jump point in orbit around Pourne.


    053-1106 Hilfer Space

    The Shinkiro – a Very Pretty Ship

    The party met up with Vas and Rog Blake, captaining the Janel Torsk and the Shinkiro, to receive an update on several weeks of successful piracy and scouting). They swapped the two new marines for Sharyl, generally felt to be a good trade for those in receipt of an imposing Aslan but a poor trade for the two pirate ships, and headed to refuel at Hilfer Highport, before proceeding in a Trailing direction into the Voidsedge Cluster. They chose not to trade in Hilfer, due to the time taken to find brokers in this largely paper-using society.


    063-1106 Tech World

    Tech World Downport

    Arriving at Tech World, the Travellers turned their attention to their two great loves: collecting robots and elective surgery. We leave them pondering robotics catalogues and wandering through the marvel-strewn corridors of the Starport – virtually the only sophonts to be seen amidst masses of droids, drones and cyborgs. Each of the group was allocated a personal, grav-enabled Guidebot, and each of those seemed uncannily aware of their personality and tastes, and of the best ways to communicate with them.

  • Pourne Star – Patrick’s Diary

    SERVICE LOG: STEWARD, P.
    Designation: So Much for Subtlety – Domestic & Ceremonial Services Division
    Dates: 002 to 020 1106


    002 to 003-1106 – Drinax

    Patrick Steward, gentleman’s gentledroid.

    The New Year at the Floating Palace is an exercise in seeing how many feasts can be shoehorned into a 48-hour period before the attendees collapse or the kitchen staff revolt. His Majesty King Oleb, a man who regards moderation as a vulgar rumour, held court in the High Hall of Revel. Our recent knighthoods meant my employers were obliged to attend; I shadowed discreetly, ensuring Master Erik in particular avoided culinary catastrophes such as picking up the lobster forks during the soup course.

    After a respectable recovery period, the party sallied forth to investigate anomalous emissions reported by our Greystar Collective allies. Their source turned out to be located in one of Drinax’s more enthusiastically bombed craters — a place where the atmosphere is a toxic stew and the ground is largely composed of jagged commentary about the Aslan nuclear temperament. My employers donned full hazard gear and ventured in; I remained behind, my tailoring not being rated for gamma bursts.

    Vespexer Dwellings

    They returned having battled a Sindalian deathbot and retrieved some dubiously valuable decor in the form of a laser-armed table: a vulgar Sindalian fashion which I am gratified to report is rarely encountered in the better households of the region. I have since learned that such devices were the height of fashion for a certain class of noble who enjoyed placing the consommé and the cavalry sabres in equal proximity. Ours was gleefully repaired: I fear that my employers’ neophile enthusiasm for all things robotic reflects poorly on the level of refined taste shown in their association with me. It now resides aboard ship, roaming the cargo hold enthusiastically, where it spends its leisure hours asking me over radio communications — in a voice of eager menace — whether each passing crew member is – and here I quote directly – “Friend or Shoot?” I am beginning to suspect its highly liberal targeting parameters include anyone carrying a soup spoon.

    Sindalian Deathbot (deceased)

    The vault also yielded holographic data storage devices and references to a hidden Sindalian emergency bunker on Oghma, an icy world filled to its frozen brim with murderous, cosplaying Vikings. Naturally.


    Courtly Diversions

    Prince Kasiyl

    Back at the Palace, Master Timaeus communed with Prince Kasiyl beside a water garden. From what I know of the Prince, they were perhaps comparing notes on being handsome, displaced, and wrongfully accused. Lady Hil of Oghma took Lady Penelope aside to discuss court dress, political allies, and the strategic deployment of charm. Ship assignments were shuffled, a Ship’s Boat was sold, and six new Vespexers were hired — three gunners, one pilot, one marine, and an astrogator. They seem promising in the way that uncut gemstones are promising: theoretically valuable, but likely to injure the hand that carelessly handles them.

    Miss Vi and Captain “Tug” Wilson were dispatched on a grander, more rigorous recruitment sweep; I look forward to seeing which raw materials they deliver for polishing. Basemath Mondrane was sent to the Torpol Cluster to collect intelligence, no doubt with a far more comfortable travel wardrobe than mine.


    014-1106 – Pourne

    The Phlebotomist was laid up alongside the Lady Luck, stripped of crew. The Mercifuge and the So Much for Subtlety jumped to Pourne with speculative cargo, which was sold at gratifying profit: Miss Deanna presumably has repulsively incriminating holographs of every Broker in the Trojan Reach in flagrante delicto. Pourne is a world of poisonous air, domed cities, and interior design that could most charitably be described as “authoritarian chic.” The SMFS was abandoned to the tender mercies of the starport’s shipyard engineers for extensive refit, at a cost sufficient to have purchased a modest moon. And yet I believe that not one centime, not one pfennig, is to be spent on soft furnishings or fresh floor lacquer. I have officially noted my disapproval in the relevant documentation (Cf. this log).


    020-1106 – Pourne

    Pourne Lowport looking out

    Captain Halet Tovrim of the Pourne Bureau of Investigation approached us, a man bearing a weray look that bespoke an inter-departmental quarrel. The rival agency, Starport Security, was keeping an alien ship in sealed isolation, this secrecy fuelling public rumours of imminent invasion by forces broadly held in the popular imagination to be, almost certainly, multi-headed squid. Tovrim requested our assistance.

    The plan: infiltrate the hangar disguised as cleaning staff. This fell to me. I produced uniforms that were functionally mundane yet bore asymmetric mirror stitching of such refined subtlety that only the most accomplished eye could detect the deliberate “flaw.” Naturally, I chose a flaw no human eye could ever detect. One must not allow oneself to sink to the level of barbarity.

    Our people, gratifyingly appropriately clad, bluffed their way in, located the alien craft, and discovered a bone fragment inside its peculiar controls. Dr Parsifal von Edelsburg – not a man I should describe as being of excessively jovial temperament (as great a complement as I am capable of) – identified it as belonging to a Hiver — a welcome reassurance, given their vast distance from here, although from my knowledge of Hiver proclivities, that does not preclude some very long game indeed being in play. Captain Tovrim was grateful, and the Drinaxian reputation on Pourne rose from “Suspicious” to “Neutral”, although if they had better data on King Oleb’s taste in garmentry they may have stuck to their guns and retained their distaste.


    Addendum

    Our lowport contact, Loadmaster Arret Karn, reported three mercenary patrol craft had recently passed rimward toward Paal and Tech World. Whether this is coincidence or impending doom remains to be seen.

    Also, I am now on first name terms with the deathbot-table. The name in question is, predictably, “Table.” I am not sure that my employers are wholly aware of just how many sideboard-themed executions I have prevented occurring among the crew in the last 48 hours.

  • Pourne Star

    Drinax – 002-1106

    Life in the Floating Palace seems to follow a more complex calendar than elsewhere in the Reach, with a multitude of feasts and celebrations. The start of the new year is not an event that a confirmed bon vivant like Oleb is likely to overlook, and with the party knighted on the last day of 1105, their place in the High Hall of Revel is absolutely required.

    The vault’s surroundings

    After a decent interval of recovery, the party investigated the strange emissions that the Greystar Collective – already on excellent terms with the Crown and its representatives, the travellers – had reported coming from one of the worse areas of radioactive and biological devastation.

    The normal filter masks and protective suit were not sufficient, here, and the party wore full protective gear, knowing that any mishap – let alone a penetrating wound – may well lead to a lingering and ugly death. Clambering over rubble and through jagged shards of corroded steel in one of the craters left by Aslan nuclear weapons, the party struggled to locate the vault, their sensors affected by the ionising radiation all around. Eventually, however, they located the vault. Here, Cauldron found a weakpoint caused by corrosion and bomb damage, and was able to use a shaped charge to tear open a hole sufficient for Timaeus, first, to clamber into the vault.

    The Archive Vault

    There, he found a Sindalian deathbot, still largely functional, which was undamaged by the precise explosion and whirled to attack him, still functional after almost two centuries in the isolated darkness of the vault. Tim slashed at it with his arc sword, while first Eric then Penelope and hauled themselves through the gap, levelling weapons at the murderous droid, which was dispatched amidst slashing energy fields and the slicing, needle-thin laser beams.

    In the vault, the travellers found rows of high capacity, holographic data storage devices, as well as a disabled Sindalian Enforcement robot which looked capable of being repaired with a new power battery unit. The travellers also found references in some of the data to a reputed Sindalian emergency bunker somewhere on Oghma, which suggested the presence of an old command ship.

    Drinax – 003-1106

    Kasiyl, Exile of the Ahroa’if Clan

    Back at the Floating Palace, Timaeus shared a few moments of contemplation in one of the central water gardens with Kasiyl, an Aslan prince who lives in exile in Oleb’s court.

    In the meantime Lady Hil, Duchess of Oghma, approached Lady Penelope to offer a few words of advice on dress, etiquette, and the need to choose allies carefully at court, as well as an offer to take Penelope “under her wing”.

    Lady Hil, Duchess of Oghma

    There then followed much planning, trading, division of crews amongst ships and other, similar administration. Penelope disposed of her Ship’s Boat, while Timaeus contacted various of the friendly Vespexer tribes to see if they had any qualified personnel available who were willing to join the growing Shadow Fleet of Drinax. Six were found: an astrogator, a pilot, a marine and three gunners.

    Then, Vi Lon and Tug Wilson were instructed to start attempting a broader and more methodical recruitment sweep. It seemed too much to hope that many more trained spacers were available, given the lifestyle of the Vespexers, but perhaps trainable candidates might be found?

    Spy-Mistress Basemath Mondrane was sent to the Torpol Cluster to acquire intelligence on each of the three worlds in that grouping.

    Pourne – 014-1106

    Pourne Customs Inspection Bureau boarding party

    The Phlebotomist was stripped of crew and left, along docked alongside the Lady Luck. The Janel Torsk and the Shinkiro were manned as well as could be achieved and sent, still somewhat short of marines, to raid in Hilfer system while the Mercifuge and the So Much for Subtlety, stuffed with speculative cargo, made the single parsec jump to Pourne, next door, a high population, bureaucratic world with a poisonous atmosphere, where everyone lived in domed cities. Each ship was subjected to rigorous inspection, which revealed no contraband and well-maintained systems. The cargo was sold at a substantial profit, while the SMFS was booked into the vast and well-appointed Pourne starport shipyards for extensive rebuilding and repairs, at huge cost in credits.

    Pourne – 020-1106

    Captain Halet Tovrim, PBI

    Whilst kicking their heels in Pourne for four weeks, the crew were contacted by Captain Halet Tovrim of the Pourne Bureau of Investigation, who had spotted the semi-official Drinaxian crew and had done some digging into the more public elements of their largely military backgrounds. He was involved in a turf war with another law-enforcement agency, the Starport Security Authority, who were not sharing intel on a vastly alien ship that had been discovered in the Pourne system a few weeks ago, and whose unknown origin was causing near-panic in the press, with rumours that it was a scouting ship for a looming invasion doing the rounds.

    The Hiver ship

    The party agreed to help. They analysed security footage of the sealed hangar where the alien craft was being held, and spotted a pattern of behaviour by the station cleaning crew. Having tasked Patrick Steward with duplicating the cleaners’ uniforms, the party trapped them in the lift and, using their disguise meshes, made their way past security and into the hanger bay. There, they broke into the ship and examined its contents, finding them alien indeed. However, inside one of the strange controls they found a tiny bone fragment, missed by the previous investigators. Dr von Edelsburg analysed this and was able to identify it as a fragment of Hiver bone, albeit heavily damaged by irradiation. This news, delivered to Tovrim, was a great relief, given the great distance to the Hiver worlds. Giving the party a grateful branch of the Pournite government, this moved the Drinaxians’ standing in system from Suspicious to Neutral

    The Blackops party’s ship, the Shinkiro

    Reminders to the party:

    • For a world with neutral standing, you have a chance to recruit a crew member (on a 9+ on two dice, no skill or stat modifiers). If you have been indulging in piracy, there is a chance of being spied on or even arrested (on a 12+).
    • Basemath Mondrane had been recruiting here, a few weeks ago, so you have an agent in the lowport: a loadmaster (in charge of offloading and loading cargoes to and from ships) called Arret Karn. His allegiance code is 2 (rated from zero to 12) but he can be nurtured. AC 2 is, however enough to have him give you the names and cargoes of interesting ships that arrive in or leave the system.
    • Karn is immediately able to tell you that he has seen three mercenary, for-hire patrol ships passing rimward towards Paal and Tech World, in the last week. They were moving fast, just stopping long enough for a “splash and dash” refuel.
  • Honour Amongst Thieves – 6

    Palindrome 236-1105

    On their last night in Palindrome, several of the party were invited to join no less a figure than Lady Yemar for a dinner party at er official residence as ruler (and owner!) of Palindrome, in the sole city of Astrogo.

    Prince Grehai of the many foreshadowings

    There, they met Prince Grehai again, who probed further about what his “brother in Sindal” King Oleb was currently up to, and who talked again about the need for stronger defences against the Aslan along the border systems, and how they currently each tried to appear less provocative (and less tempting) than each other in the hope that someone else will be the next subject of an Ihatei invasion. When asked about Petyr Vallis, he said that his methods might be counter-productive but that such actions were bound to happen more often as the Aslan encroached.

    A surprising member of the party was Hink Tabreja, a King, warlord and raider from Oghma who, it turned out, had been educated at the prestigious Tobia Institute of Technology. He talked of how he saw the limits on Oghman power and expansion of their dependence on raiding their neighbours, but also talked of how he was astride a tiger: his people needed income (and demanded wealth) that – however limited – only came with raiding. Maintaining their fragile space-faring tech (at TL9) required capturing technically skilled slaves.

    Hink Tabreja – Warlord of Oghma

    The Minister of Trade for Salif looked somewhat askance at the piratical Tabreja’s discursions, but was very happy with the guests from the So Much For Subtlety, who were clearly somewhere between bounty hunters and Drinax’s anti-pirate representatives. He was particularly delighted that the Redthane gang were no more, given that they had only just been driven off by Salif’s navy during a raid a few months ago [there was an INN news report to this effect in a perious session]. The party were invited to visit President Tiznee Zazzle’s planet.

    Lady Yemar seemed rather better informed as to the morally-grey areas in which the Drinaxian representatives might be operating. She herself had been a pirate, and now used the income from her hold on Palindrome to fund her eye-wateringly expensive medical treatment for injuries suffered following exposure to a devastating chemical attack.

    Lady Yemar – Scarred Ruler of Palindrome

    Thaddeus Azad, meanwhile, had been able to recommend three new crew members to Timaeus, and the Drinaxians found themselves with a new gunner, pilot and former captain of marines.

    The party then departed Palindrome for the single parsec jump to Theev with their fleet of ships: the Misery’s Company being carried by the Mercifuge while Vas, Krrsh and new member Tarsus Rhodes piloted the Janel Torsk, Mercifuge and Phlebotomist respectively. There was some nervousness about jumping into Theev with barely enough gunners for a quarter of the ships’ guns, but the flotilla was impressive enough to make any casual opportunist think twice about gambling on them having mere skeleton crews, and a Neural Activity Scanner has very short range, anyway.

    Theev 245-1105

    The Misery’s Company was sold to free up sufficient cash to pay the crew their shares of the prizes taken, and the various marines and hired crew went into Theev to exploit their sudden riches. Sharyl and the party visited the Phenotype-A clinic to undergo various enhancements. A uniformed representative of Admiral Darokyn arrived at the So Much For Subtlety, inspected the bodies of the Redthane gang (while Krrsh and Arnara Rrax stayed out of the way!) and the footage of the Battle of 540PD, and pronounced himself satisfied. Within an hour, the party were 2.5MCr richer.

    Torpol 275-1105

    Provost Falx

    There then began a victory tour of Torpol and Clarke as the party used their grisly cargo to collect their outstanding bounties. The news of their success had preceded them and at Torpol, Falx had already been promoted as a result of the affair. The delivery of the stolen chemicals and refinery unit further delighted him, and the party received a very large entertainments budget for their short stay, as well as a 24-hour party on a mega-yacht off the coast of the islands.

    Clarke 287-1105

    Clarke was more sedate, but no less grateful, and the pirate gang were encased in Clarke’s carbonite tombs, while Redthane was made into a space beacon, orbiting for eternity as an example to other pirates in a sci-fi form of having his head impaled on a spike at Tower Bridge.

    Drinax 297-1105

    King Oleb on being told his gamble is showing early signs of paying off

    Returning to Drinax, the party were feted by a delighted Oleb, who took time away from his latest hobby to announce several days of celebrations and feasting.

    The party expressed an interest to Chieftain Galx and to Princess Rao in recruiting more Vespexers. Three constraints on this were explained to them:

    • most of the major Vespexer tribes had at-best reserved views of the Drinaxian monarchy
    • the high mortality rate amongst Vespexers (due to the hazards of the surface) meant little excess population
    • there were not many qualified spacers amongst the population in any case

    The party threw themselves into influencing the Vespexers through lending technical and organisation know-how, capital spending and active intervention. Over the following months, five additional Vespexer tribes were brought into coalition with the Crown: the Romanovs, Seafarers, Ironspine Kin, Cauldron Line, Tianan Covenant and Greystar Collective. This improved taxation revenue for Oleb while improving the availability of a pool of untrained candidates for the party’s spacing and military plans.

    This was done with a series of tasks, requests and the like where the party engaged with each of the tribes, discovered what they wanted, needed, feared, hated etc, and did what they could to win them over with this information.

    The Vespexer Tribes of Drinax and their desires

    Drinax 365-1105

    While Prince Harrick was sceptical and Admiral Wrax was no happier as result, Rao was quietly delighted with the wooing of the Vespexers, while Oleb was further delighted. The political situation was stabilised as the Vespexer tribes recognised Oleb as King; tax receipts were up (in game terms, the Efficiency rating of the Drinax economy rose, while the additional population of the Vespexer tribes was added). As a result of their achievements thus far, the crew of the So Much For Subtlety were knighted in the Most Exalted Order of the Eclipsed Black Star on the last day of 1105. For this ancient Sindalian order, tthe knight’s oath is sworn in shadow, by starlight alone, facing outward from the palace ramparts. The regalia includes a midnight cloak stitched with starmaps, and a ceremonial blade of iridium blackglass, said to be modeled on weapons recovered from Sindalian tombships. All knights of the order are entitled to stand in the King’s presence without first kneeling, a rare honour in Drinax.


    And that’s the end of 1105. The adventures started on 101-1105, on Marduk, and in the following nine months the party have begun to strengthen the foundations of the Drinaxian state on their home planet while tentatively improving the Drinaxian Crown’s reputation on neighbouring Torpol and Clarke. From their start with a simple, 200-ton Far Trader, they now have a (woefully undermanned) flotilla of six ships, three of them (the Mercifuge, Phlebotomist and the Janel [INSERT BETTER NAME HERE] Torsk) seized from pirates.

  • Honour Amongst Thieves – Krrsh’s Version

    Krrsh’s Personal Triumph Chronicle Vol. 12

    “The Conquest of Five Ships, a Pirate Queen, and My Own Bit of Justice”
    216–236 1105, by Krrsh the Indispensable, the Bold, the Radiantly Magnificent

    Friends, foes, listeners, and envious lesser crewmates-

    What a week! What a feast of vengeance, honour, tactical brilliance, and strategic restraint (on my part) it has been. Let the record show that I, Krrsh, descendant of navigators and scoundrels, did orchestrate a masterclass in urban tailing, precision sedation, and humble dignity in the face of total triumph.

    Theev Highport

    We begin aboard The Skull, where the crew beheld the fleeing shadow of Leff Roister, former crewmate, mocker of Vargr, and purveyor of backhanded insults. Naturally, they called upon me. Did I swoop in from the sky? No. That would be showy. Instead, I unleashed Volodymyr, my stealth operative, who administered a perfectly calibrated dose of sleepy-stabby juice. Phoebe and Ilya, my loyal enforcers, collected the unconscious husk like seasoned kidnappers in a romantic holo-drama. The crowd was probably mesmerised.

    Meanwhile, the rest of the crew dared to enter the Mercifuge, a shiup that once flew alongside my own. Deanna, impersonating Miria, fooled the door, and then Eric neutralised Jon “No Vest, No Sense” Canning with a stunner shot so elegant it made my fur stand on end. Truly, I have trained them well, probably through osmosis.

    Now: ships. We have five. Five!
    We’ve become a fleet. A syndicate. A naval phenomenon.
    And who among us predicted it? That’s right-me. Frequently. Loudly.

    But back to business. Our fleet flew for Palindrome, and I made a single request: Spare Arnara Rrax. Yes, yes, I, the bloodthirsty icon of revenge, requested mercy. She once helped me keep the Misery’s Company flying, and I owed her. Honour matters. Even to rogues as strikingly handsome as myself.

    Sharyl trained the Vespexers like some kind of fur-covered god of war, while I stayed in the shadows, quietly emanating inspiration.

    And then-oh then-we struck. The So Much for Subtlety obliterated Redthane’s prefab shelter with one glorious volley. Pieces of pirate raining down like confetti at a wedding. The marines breached the remaining module, and the air? Whoosh: gone. Helmets? Too late. Resistance? Nonexistent. Victory? Ours. And what a spicy one.

    Redthane tried to talk. Oh, he talked. “Darokyn’s a spy!” he said. “Let me join you!” he said. “My modules are shiny!” he said. We nodded politely and then shot him full of holes. Or cold beamed him. I forget which. The air was thin and I was giddy.

    The Janel Torsk – later renamed the Grey Area

    And now? Now we sail with the Phlebotomist, the Janel Torsk, the Misery’s Company, the Mercifuge, and our dear Subtlety. Five vessels. A legend in the making. Also, we owe the crew 8.73 million credits. Small detail. Probably fine.

    Tim’s old schoolmate is offering us new crew. I’ll vet them. With stares. And maybe a fork.

    Until next time-
    Krrsh.
    Pilot, tactical mastermind, humble voice of reason.
    Still not dead. Getting increasingly stylish.

  • Honour Amongst Thieves – 5

    216-1105 – Theev Highport

    The session opened with the party leaving the shuttle terminal on Theev Highport, aka “The Skull”. There, they noticed Leff Roister – one of Miria’s crew on the Silverhand that they had seen on their previous reconnaissance – boarding a shuttle for the planetary surface. Calling Krrsh on the surface, they told him to intercept Roister and capture or kill him.

    Theev Highport

    Krrsh set up a tail on Roister, waiting until he was in a quieter part of the lower city near the Scrapyard before sending in the stealthiest of the Vespexers – Volodymyr Patraev – with an auto-injector to sedate the pirate on a passing contact. Then Phoebe and Ilya moved in, apologising to passers-by for the state of “their friend”, and recovered him to the So Much For Subtlety.

    While this was happening on the surface, the party moved in on the Mercifuge, disguised passably well as Miria and her crew. A huge ship, twice the size of the Harrier, she was in lockdown while half of her remaining occupants was away on the surface, however Deanna was able to gain entry via an airlock, using Miria’s own codes.

    Moving swiftly inside, Tim took point and moved ahead while Eric checked the entrance to the bridge. Alerted by the airlock alarm, Jon Canning was already prepared and armed but not armoured, meaning that Eric was able to move swiftly to user his stunner pistol to knock him out during the confusion as Canning tried to work out why he looked quite but not exactly like his shipmate.

    The party swept the Mercifuge swiftly, finding no other occupants beyond a humanoid cargo loader droid. Identifying themselves to Traffic Control, they departed the Highport for Blacksand City starport. There, they froze the final member of Ferrik’s gang of those that were on Theev, and divided up the crew that they had between ships for the journey to Palindrome to confront Redthane.

    217-1105 – Blacksand Upper City

    Blacksand Upper City

    There was then a brief interlude: with money in their pockets and a new-found respect for the possibilities offered by the medical augmentation industry, several of the crew had booked into the Phenotype-A clinic to get some work done. So the rest of the day, and the whole of the following one, were spent in surgery and in recovery, making use of medical slow drug for accelerated healing.

    218-1105 – Theev Lowport

    Before the Mercifuge and the So Much for Subtlety set off for Palindrome, two of their entourage made requests. Vi Lon asked to be allowed to man one of the several turrets for which they had no gunner. She couldn’t bear to sit in her stateroom during a fight, she said, awaiting the outcome. So she was assigned to the Mercifuge.

    Krrsh, somewhat embarrassed, asked that if his old shipmate Arnara Rrax survived the fight she be offered the chance to swap sides rather than face the same fate as the rest of the Redthane gang. She was, he asserted, a good engineer and calm in a crisis, and he felt indebted to her for her past support.

    Finally, Sharyl announced that he planned to train the rest of the marines on ship boarding tactics during the flight. They were to travel in the Vulture, so he would use the cargo droid to arrange crates into the right pattern for the corridors and rooms of the Janel Torsk, Redthane’s flagship, saying that “perhaps they will move with purpose, not chaos, when the airlock opens.”

    225-1105 – Palindrome Inner Gas Giant Moon 540PD-5/4

    In the end, the plan was different: the Mercifuge made a direct approach to the location given by Miria’s notes, while the So Much for Subtlety approached stealthily from below the horizon of the small moon. The Mercifuge landed at Redthane’s base, which was a series of modules that had been delivered by Ferrik’s modular Jump Cutter ship, The Phlebotomist.

    The Phlebotomist: a Heavy Jump Cutter

    Noting that the modules included two suitable for human habitation – a pressurised shelter and a planetary base module – the SMFS swept in and blew up the pressurised shelter with a single volley from her dual lasers, instantly killing several of the gang. Then the Vespexers and Krrsh used explosives to breach the airlock of the planetary base module in which the rest of Redthane’s group were awaiting what they thought was the arrival of Miria. The explosive loss of pressure mean that there was no resistance to the attack as the marines were faced with a shocked group desperately reaching for their helmets amid the howling gale of venting atmosphere.

    Arnara Rrax was spared as Krrsh requested. Redthane made his airlock pitch: Darokyn was an imperial navy spy and that was why he wanted Redthane eliminated. If the party would spare him he would bring his surviving crew to work with them, and he could tell them how to prove Darokyn’s secret role. In addition, they could benefit from the assets he was assembling: the marine barracks module in the Vulture, the planetary assault and missile modules and fighter hangar module for the jump cutter, with which he planned to hit planetary facilities and outposts for more predictable gains than those from ships.

    The party listened, declined, and swiftly dealt out justice to the people who they had been pursuing, after all, for piracy and murder. Adding their corpses to the increasingly full low berths of the Harrier, they turned their minds to their prizes: a heavy jump cutter (The Phlebotomist), an up-gunned, up-armoured and uprated far trader called the Janel Torsk (Redthane’s flagship) and an SA-class armoured scout called the Misery’s Company.

    Beyond those were an array of various modules for the Jump Cutter, ranging from planetary assault modules and a fighter hangar to planetary base modules. There were also the cargoes stolen from Torpol and Clarke: electronics and biochemicals, as well as a refinery module from the Torpolian orbital station.

    A Flowering Blossom automated light fighter from The Phlebotomist’s bay

    Everything that could be loaded into the Vulture or attached to the Phlebotomist was gathered, while the Misery’s Company was docked to the Mercifuge and the party flew in victory to Palindrome, where they unloaded, deposited the Vulture and returned in two ships to gather the remaining base modules in the Phlebotomist.

    236-1105 – Astrogo (Palindrome Lowport)

    In the space of a month, the party had gone from a single, somewhat beaten-up Harrier to a (temporary) fleet of five ships. Now they were faced with the problems of success: they faced a crew who were now due 8.73MCr in shares of the spoil, and they could muster more ships than they possessed the crew to fly.

    Fortunately, Timaeus haut-Roth knew the Minister for Security at Palindrome, who doubled as the head of starport security at Astrogo on the planet. An old school friend, he was able to suggest three potential recruits for the growing outfit that the party were assembling: a pilot, a gunner and a retired army captain.